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Destiny 2

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6/27/2024 4:59:15 PM
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Pathfinders: Bounties you can’t choose to ignore.

Bounties sucked… but at least when it didn’t make sense I could just not pick them up. Like when it asked me to use a sniper rifle in something that sniper was not good in. One thing I like about Pathfinder is that I don’t have to go pick them up. That’s the only thing. This, you have to do one thing to get to the next thing, is stupid and some of the tasks are horrible. I know you make it so you could always have a PVP or PVE way to the end. Which is an improvement. But having to go kill a bunch of stuff with a sniper when they are not really meta is not a good experience. Maybe add an option to reroll a task? Or better yet make it so you can cancel a task and you don’t get the XP, but you get past it or something. Or go back to bounties and let me choose how to play the game the way I want. Maybe allow multiple weapon types on each task, so you don’t pigeon hole people into one weapon that might not be good for that activity causing frustration to other players because people are playing weird just to complete a bounty/task.

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  • Agree with multiple posters that Pale Heart considerably simpler than Vanguard. Being forced into Gambit (I will not go near the Crucible) somewhat sub-optimal, not least with the ridiculous still-not-actually-sure-it-wasn’t-bugged ignitions bounty from last week. For PH pathfinder to work so well and VG pathfinder to be set up to ensure that you cannot progress it without entering at least two separate and in no way connected activities seems deliberately obtuse. Also, is the Pale Heart ever going to be open to the entire player base at the same time? Getting kinda depressing wandering around on my own…

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