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Destiny 2

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6/27/2024 6:57:39 PM
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Why is everything doing so much more damage except for guardians?

I dont know if I'm in the minority here, but it makes no sense that you removed threat and surges from dungeons and raids, but not base level vanguard ops. It also makes no sense why a fellow experienced guardian and I are loading into a base level vanguard op and immediately chain resing each other in the first red bar encounter due to non-threat aligned damage. At the same time, enemies I used to be able to 1 or 2 shot with trash weapons are now tanks that require surge aligned, meta-weapon loadouts to clear an op in a reasonable time frame. Base level ops should be a quick jaunt through a power fantasy so that new players can learn the mechanics of those operations, not a slog through a one-shot bullet hell. In fact, it feels like across the board, everything's damage and health has been increased immensely and champions have been added everywhere to add to the insanity, while guardians can barely peak out of cover without getting deleted. Why is everything tuned to a guardian having 100 resilience? Why even have resilience at that point if you're just going to force us to use that stat, and then you still make everything one-shot guardians like it's supposed to be a GM. A rift in a base level vanguard op can't even give you enough regen to survive a yellow bar's attacks? A boss in a base level vanguard op is supposed to make the best option to just chain rez while dealing damage because every time you peak out to deal damage you somehow take a two-shot from a base level attack? You're supposed to dread the slog of base level encounters in vanguard ops? I dont think so. I think everything has been over-tuned. It all feels like I'm going back to neomuna to just grab a collectable and end up having to clear my path because trying to run through is going to get my sparrow blown to bits. Please, tune base level stuff for new players, not people who want to run gms. It's insane to think that people asking for more challenging content are going to be running vanguard ops and thinking, "wth? this is supposed to be a challenge!" We all know it's not supposed to be a challenge, so please stop trying to make base level encounters something that they're not supposed to be.

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  • What tipped me off to the insane difficulty has been the seasonal activity. Things would be going fine until a random minotaur shows up and 2 shots every team member with AOE splash damage. Then there was that hydra boss room where the only strat everyone did was to hide on the spawn ledge because there were multiple bosses that killed you faster than you could so the only place anyone could survive and deal damage from was going backwards from spawn. Destiny isn't an action RPG, you can't level up or improve your stats if you're struggling with something because the game caps your level for every activity and you can only have so much in individual stats. Like, everyone knows you basically have to be at 100 resilience at all times and even then it barely helps at all even for someone with super optimized min-maxed stats.

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