I dont know if I'm in the minority here, but it makes no sense that you removed threat and surges from dungeons and raids, but not base level vanguard ops. It also makes no sense why a fellow experienced guardian and I are loading into a base level vanguard op and immediately chain resing each other in the first red bar encounter due to non-threat aligned damage.
At the same time, enemies I used to be able to 1 or 2 shot with trash weapons are now tanks that require surge aligned, meta-weapon loadouts to clear an op in a reasonable time frame. Base level ops should be a quick jaunt through a power fantasy so that new players can learn the mechanics of those operations, not a slog through a one-shot bullet hell.
In fact, it feels like across the board, everything's damage and health has been increased immensely and champions have been added everywhere to add to the insanity, while guardians can barely peak out of cover without getting deleted. Why is everything tuned to a guardian having 100 resilience? Why even have resilience at that point if you're just going to force us to use that stat, and then you still make everything one-shot guardians like it's supposed to be a GM.
A rift in a base level vanguard op can't even give you enough regen to survive a yellow bar's attacks? A boss in a base level vanguard op is supposed to make the best option to just chain rez while dealing damage because every time you peak out to deal damage you somehow take a two-shot from a base level attack? You're supposed to dread the slog of base level encounters in vanguard ops? I dont think so. I think everything has been over-tuned. It all feels like I'm going back to neomuna to just grab a collectable and end up having to clear my path because trying to run through is going to get my sparrow blown to bits. Please, tune base level stuff for new players, not people who want to run gms. It's insane to think that people asking for more challenging content are going to be running vanguard ops and thinking, "wth? this is supposed to be a challenge!" We all know it's not supposed to be a challenge, so please stop trying to make base level encounters something that they're not supposed to be.
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It really should be a breeze for base level content, as not everyone has the gear, knowledge, or playstyle to take on tougher content. There of course needs to be a challenge for players that do want that, but this is why we have tiers of content such as Expert, Legendary, Master, etc. I feel that it would be such a quality of life improvement if you could balance your play-style around the game, not vice-versa. I am talking options for Grandmaster Patrols and Story-mode Raids, with increased or decreased loot drops depending on the level you are running. In my example you could just select your difficulty on the character login for the session and have fun at your level of experience, maybe change it up 5 more levels each time you want more challenge or experience the full game at your own pace, with appropriate rewards and equivalent chances at drops.