Now, I wanna start off by say'n, I have PLENTY of friends that play Destiny 2 (frum D1Day1 Vet to 'n00b').
Thing is, I always liked that we can get together to have FUN.
With this new expansion it seems much of tha 'good stuff' is locked behind forced co-op activities without matchmake'n. .. & that's, well, WackAF.
I don't like call'n on my friends to help me thru one mission only to split up afterwards & go back to freeball'n (as I enjoy do'n most). I move FAST between activities, & frankly I don't call on my friends because they don't move at tha same pace as I.
Sone require breaks in between, others have obligations &/or are stuck ina life where they are perpetually multitask'n (careers, spouses, kids, etc..).. I'm Not.
I get on, & I lock in. . I play for a few hours (or sometimes minutes), then I'm off.
With all these forced co-op activities, I have felt as though I'm 'using' my friends rather than organically play'n with them. .. & as a Psychology Major, I am SO uncomfortable be'n forced to 'be that guy'.
IDK.. I just came back with Witch Queen, & was hella excited for this expansion & what's to come.. tho, I can't help but feel left out & awkward when I want to play. .. Cuz, I literally can't unless I beg for help.
Not Cool, Bungie. . That is all.
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Destiny 2 works best when casual activities have the ability to be matchmade. They missed that insight and should have built 2 levels of hardness for matchmaking.. that could guide the players to harder content that [i]perhaps[/i] should not be matchmade. (I do still think with a proper "pathway/method" you could create a matchmaking for any activity) I think there was a bad choice made to create fireteam finder.. it is over-engineered and wasn't what the player-base was missing... it should have been revamping matchmaking, tutorials, instructions, prompts..etc.. but like most things they'll chalk it up as a win/learning for the next game.