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6/27/2024 4:59:15 PM
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Pathfinders: Bounties you can’t choose to ignore.

Bounties sucked… but at least when it didn’t make sense I could just not pick them up. Like when it asked me to use a sniper rifle in something that sniper was not good in. One thing I like about Pathfinder is that I don’t have to go pick them up. That’s the only thing. This, you have to do one thing to get to the next thing, is stupid and some of the tasks are horrible. I know you make it so you could always have a PVP or PVE way to the end. Which is an improvement. But having to go kill a bunch of stuff with a sniper when they are not really meta is not a good experience. Maybe add an option to reroll a task? Or better yet make it so you can cancel a task and you don’t get the XP, but you get past it or something. Or go back to bounties and let me choose how to play the game the way I want. Maybe allow multiple weapon types on each task, so you don’t pigeon hole people into one weapon that might not be good for that activity causing frustration to other players because people are playing weird just to complete a bounty/task.

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  • Exactly. Pathfinder isn't any better than the old system of bounties. What they should do is grade your performance in activities and give out xp and rewards according to how well you did. Did a lot of damage on a boss? Reward. Didn't die a lot or at all? Reward. Killed the most enemies? Reward. Stunned a bunch of champions... ect. Did you deposit enough motes in a gambit match? Here's some xp for that and bright dust see you next match. This would keep players engaged more and playing to win. Obviously if winners get rewarded it's bad cause everyone should get a participant reward now a days. I'm fine for everyone getting some basic rewards but there's nothing wrong with rewarding excellence either. That's how the game should work. Telling me what element to kill on what activities on what enemies with what abilities or weapons isn't it. This pathfinder is lazy they just took bounties and made them worse. 🙄

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