I dont know if I'm in the minority here, but it makes no sense that you removed threat and surges from dungeons and raids, but not base level vanguard ops. It also makes no sense why a fellow experienced guardian and I are loading into a base level vanguard op and immediately chain resing each other in the first red bar encounter due to non-threat aligned damage.
At the same time, enemies I used to be able to 1 or 2 shot with trash weapons are now tanks that require surge aligned, meta-weapon loadouts to clear an op in a reasonable time frame. Base level ops should be a quick jaunt through a power fantasy so that new players can learn the mechanics of those operations, not a slog through a one-shot bullet hell.
In fact, it feels like across the board, everything's damage and health has been increased immensely and champions have been added everywhere to add to the insanity, while guardians can barely peak out of cover without getting deleted. Why is everything tuned to a guardian having 100 resilience? Why even have resilience at that point if you're just going to force us to use that stat, and then you still make everything one-shot guardians like it's supposed to be a GM.
A rift in a base level vanguard op can't even give you enough regen to survive a yellow bar's attacks? A boss in a base level vanguard op is supposed to make the best option to just chain rez while dealing damage because every time you peak out to deal damage you somehow take a two-shot from a base level attack? You're supposed to dread the slog of base level encounters in vanguard ops? I dont think so. I think everything has been over-tuned. It all feels like I'm going back to neomuna to just grab a collectable and end up having to clear my path because trying to run through is going to get my sparrow blown to bits. Please, tune base level stuff for new players, not people who want to run gms. It's insane to think that people asking for more challenging content are going to be running vanguard ops and thinking, "wth? this is supposed to be a challenge!" We all know it's not supposed to be a challenge, so please stop trying to make base level encounters something that they're not supposed to be.
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Edited by Dooodley: 6/28/2024 8:56:16 PMTo me it's mostly the inconsistency. Some strikes and activities feel ok, while the next one is turned up to 100 - for no obvious reason. And I don't know if we're more aware when it comes to NF's and such - and actually put time in to what we're using and wearing - but lately I feel like those have been easier than much of the "base content". Regardless, there's been a lot of "where the hell did that come from" - moments lately. Also, did they nerf ammo drops? I'm wearing mods for increased drops yet I've lost counts of the times I've more or less had to run half a strike, NF or other activity with just primary ammo. Then there's the bigger issue, with the content being tuned the way it is now it just feels completely pointless to level up. At no point have I felt like I've "become legend". It's just a hamster wheel. And they had a chance of making old dungeons and whatnot available to more players - by allowing us to over-level it and have it in MM - but they dropped the ball on that one too.