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Destiny 2

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6/27/2024 6:57:39 PM
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Why is everything doing so much more damage except for guardians?

I dont know if I'm in the minority here, but it makes no sense that you removed threat and surges from dungeons and raids, but not base level vanguard ops. It also makes no sense why a fellow experienced guardian and I are loading into a base level vanguard op and immediately chain resing each other in the first red bar encounter due to non-threat aligned damage. At the same time, enemies I used to be able to 1 or 2 shot with trash weapons are now tanks that require surge aligned, meta-weapon loadouts to clear an op in a reasonable time frame. Base level ops should be a quick jaunt through a power fantasy so that new players can learn the mechanics of those operations, not a slog through a one-shot bullet hell. In fact, it feels like across the board, everything's damage and health has been increased immensely and champions have been added everywhere to add to the insanity, while guardians can barely peak out of cover without getting deleted. Why is everything tuned to a guardian having 100 resilience? Why even have resilience at that point if you're just going to force us to use that stat, and then you still make everything one-shot guardians like it's supposed to be a GM. A rift in a base level vanguard op can't even give you enough regen to survive a yellow bar's attacks? A boss in a base level vanguard op is supposed to make the best option to just chain rez while dealing damage because every time you peak out to deal damage you somehow take a two-shot from a base level attack? You're supposed to dread the slog of base level encounters in vanguard ops? I dont think so. I think everything has been over-tuned. It all feels like I'm going back to neomuna to just grab a collectable and end up having to clear my path because trying to run through is going to get my sparrow blown to bits. Please, tune base level stuff for new players, not people who want to run gms. It's insane to think that people asking for more challenging content are going to be running vanguard ops and thinking, "wth? this is supposed to be a challenge!" We all know it's not supposed to be a challenge, so please stop trying to make base level encounters something that they're not supposed to be.

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  • Edited by Motorhead England: 6/28/2024 12:01:49 PM
    This is another Bungie attempt to please everyone without prior thought that it would upset the community yet again. There has always been regular gameplay and then harder, end game content for those who liked a challenge. There will be players who agree with the OP, and those who don't. I've said this many times, Bungie hate the word "option" and it reflects in how the game has evolved. In all the years I've played this game, I've NEVER seen a post on here complaining that regular play needs making more difficult. We have strikes, nightfalls, and GM nightfalls. We have dungeons and master dungeons. We have raids and master raids. Why make EVERYTHING harder? I assume that there are more casual players than challengers or challenge seekers, and what Bungie is doing, is pushing out the casuals to please the minority of challengers. We need to go back to regular, hard, and extra hard content. If the regular gameplay is too hard, find another game. If the harder stuff is not challenging enough, find another game. But pushing the casual majority out to please the minority of challengers is a sure way to lower the player base. Finally, lets concentrate more on weapon play. There's too much emphasis on builds and complex space magic that does nothing but cause glitches and technical issues. Let's have the shooter looter back that we all enjoyed.

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