In my opinion, Prophecy is one of the coolest dungeons in the game, and one of the easiest if you know what you're doing. The new update last season brought more of the Trials of the Nine weapons to the dungeon and updated those already in the dungeon. That's how Prosecutor, Adjudicator, and Relentless were revived from the DCV. And Darkest Before, A Sudden Death, and Judgement ended up getting updated with new perks(and new energy types.) However, that means The Last Breath, A Swift Verdict, and A Long Walk were unobtainable since the update(including the older dungeon weapons)
The thing about Prophecy is that there is NO exotic mission or general exotic drop related to it, while Shattered Throne and Pit of Heresy have one. It also doesn't have a master difficulty with it either. Here's my belief:
Master difficulty gives players:
● Artifice armor
● Weapons with an additional perk in each column and a unique Adept look
● Trials Flawless Ornaments from Season 2
● A unique emblem for full completion
For a general update:
● Players can earn the old Trials of the Nine shaders that are currently unobtainable through completion of the dungeon
● A dungeon exotic for Prophecy
● The Last Breath, A Swift Verdict, and A Long Walk are available through Xür or Banshee-44
And that's what I think they should do with Prophecy. I'll let you decide what should be changed with all of this.
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