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6/27/2024 4:59:15 PM
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Pathfinders: Bounties you can’t choose to ignore.

Bounties sucked… but at least when it didn’t make sense I could just not pick them up. Like when it asked me to use a sniper rifle in something that sniper was not good in. One thing I like about Pathfinder is that I don’t have to go pick them up. That’s the only thing. This, you have to do one thing to get to the next thing, is stupid and some of the tasks are horrible. I know you make it so you could always have a PVP or PVE way to the end. Which is an improvement. But having to go kill a bunch of stuff with a sniper when they are not really meta is not a good experience. Maybe add an option to reroll a task? Or better yet make it so you can cancel a task and you don’t get the XP, but you get past it or something. Or go back to bounties and let me choose how to play the game the way I want. Maybe allow multiple weapon types on each task, so you don’t pigeon hole people into one weapon that might not be good for that activity causing frustration to other players because people are playing weird just to complete a bounty/task.

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  • Edited by Dooodley: 6/27/2024 9:01:22 PM
    Yeah pathfinder really blows. It's good that they've now allowed people to stay in a lane on their [i]path [/i]to the reward but I feel like they've really up'ed the criterias for every node and made them, in some cases, extremely tedious - perhaps as an outcome of there now being less options since every activity has their own lane within the same Pathfinder. The tedious aspect goes double for the Pale Heart Pathfinder, they've really gone out of their way to put the nodes in different areas of the map - making it a really time consuming activity if you also like to actually complete the overthrows you participate in. As for the shared PF, I prefer VG and gambit but would play Crucible if needed. I tend to start off with VG because of NF though. So that's the lane I had this week but then I got stuck on ignitions or having to complete the node which only adds 5 % for every strike you play. With the builds I typically play I'm more or less never igniting so I had to go out of my way to run a class/build combo that even made it possible. It still took a while to get it done - but quicker than having to play 20 strikes for one node. The option would have been to completely switch lane at the end - which would have been time consuming aswell. I will probably branch out more from start from now on in the normal PF but I feel pretty much done with the Pale Heart one, it's not worth it. That's not to say that I wont play overthrows or farm for exotic class items but all this flop flopping .....meh.

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