I've been wanting a couple changes to some of the aspects on Behemoth since, in my opinion, they feel a bit half baked as far as their utility goes in their respective playstyle.
[u]Diamond Lance[/u]: I honestly adore this aspect, and I'm really happy they are the aspect that got chosen on Prismatic, but in all honesty they really don't feel right to use at all. Throwing the lances feels like the only thing you can do with them since the slam doesn't even consistently freeze. I've had plenty of times where targets just a bit farther away from the center are damaged by the slam, but aren't frozen. On top of that I've had plenty of times where targets [i]do[/i] get frozen, but just instantly unfreeze without shattering. [b]I'd simply like the slam on Diamond Lance to be changed from an area freeze to just an area shatter like Shatterdive on Hunter.[/b] This change alone would instantly improve the feel of the aspect, especially on Prismatic where we have Glacier grenades but no synergistic way to break them.
[u]Howl of the Storm[/u]: This melee honestly has felt a little out of place in the kit of Behemoth. The fact that this is an aspect to just create a line of stasis crystals and nothing else feels like a waste. [b]I would really like there to be a follow-up attack similar to Consecration to shatter crystals after we create them.[/b] Honestly I'd be more than happy with it simply reusing the slam animation from Glacial Quake since it already feels like it's meant to be a giant earth-shattering slam. I just feel like having Howl do this as well would make it feel like it actually justifies a slot in my builds than just more crystal spam.
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I wanted ice flare bolts on prismatic warlock instead of bleak watchers
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Maybe have it where after you create the line the 2nd attack charges through it shattering them and dealing damage. Pve it would deal about the same damage as a shoulder charge while in pvp it'd deal only a small amount of 30 to prevent it from being op