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Destiny 2

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6/22/2024 10:03:47 PM
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Spyro

Anteater in Raids

For the past 6 months, Deep Stone Crypt, Vault of Glass, and some other raids have been dealing with the anteater error code during encounters with a high density of adds. During these encounters, when weapons like anarchy are used to spawn trap the doors to kill the enemies quicker, the error code will happen, causing the entire fireteam to be kicked from the activity. When trying to speedrun the raids, it is almost impossible to do these add-clearing encounters in their optimal way as it will result in the end of a run as well as the inability to complete the activity. We believe this is related to the XP gained from killing these adds quickly in relation to the weapons being used. Our team implores Bungie to address this issue so we may get back to doing what we love in the game.

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  • This has plagued the game for over a year and has made speed running any add dense activity in any capacity essentially completely impossible unless you purposefully slowed yourself down. This isn't even just affecting speed running but the game and community as a whole, with so many memories of waiting at a flag unable to rally in an lfg raid due to the game still calculating the kills and XP gained from the previous encounter. I was anteatered in campaign missions and the new strike 4 times on launch day of final shape, and I know many people who dealt with the same issue. Fixing this bug with XP and kill counting seems like it will make this game so much more stable and result in like 4 bugs being fixed all at once. It would mean the world if you looked into this Bungie :)

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