The problem with pre nerfed thunder crash was that its damage resist was too high. For a super that can come at you that fast this was an issue. Bungie subsequently nerfed the DR and reduced the “fly-by kill zone” as a bonus.
Storm’s Edge is a 100x stronger. You can’t even shut it down because they instantly teleport to you, the spin attack has a wide radius AND you get 3 shots at it. 0 risk
Suggestions on how to fix:
1. Reduce the spin attack radius so they have to actually try to be accurate with the initial throw. Rather than aim at the general area of a guardian.
2. Make it chained! Meaning: As the first spin attack is going on they HAVE TO aim where to throw the next or else it automatically goes to where they’re aiming. This way there will be some thought into choosing to solo super or waiting for guardians to be in close proximity to each other.
3. Some sort of radar/HUD indication when we are in range of the super so we can atleast try to do something against it. Maybe something like when spectral blades is close. Or when warlocks are floating with heat rises.
These are all I can think of right now. Hopefully some iteration of it will be considered.
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Can I ask you 2 questions? What it is your opinion on Hammer of sol titan super? Becouse they have some things in common. 1. There is no indication on the map that right around the corner is a titan or a hunter with its super on. 2. They have the same 1 shoot capability 3. In right hands and right maps both can kill players across the map 4. From what i saw the storm damage is not instant so if you ar fast enough and see where the blade lands you can counter it with conditional, plus it has a little in air animation where you can still be shoot.