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6/19/2024 7:38:28 PM
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Final Shape Critic: The story was bad/poorly written and relied on false emotional connections to trick the player into thinking it was good. (READ BEFORE COMMENTING) (Spoilers)

I came into the final shape with high hopes, especially since bungie has been building this epic stroy for years, and I had hoped it would have been something similar to Mass Effect 3 with everyone coming together to fight the big bady. Instead we got a campaign that was 85% focused on the vanguard, the plot was often advanced by characters doing the dumbest thing possible, and the story as a whole relyed on nostalgia & weak emotional setups to trick the player into thinking the story was good. To start, let's look at the 1st cutscene. We have Zavala decide that him, Ikora, and the guardian need to rush into the portal with no real plan and no clue if they will even make it through the portal alive. This is incredibly dumb, as why would the 2 remaining vanguard leaders abandon their citizens for what could have been a suicide mission? Moreover, consider the moral effect it would have had on the citizens and guardians. For reference, this would be like if WW3 kicked off tomorrow and your countries leaders arbitrarily decided to hop on a plane, fly to the frontlines, fight their way through the enemy army, and challenge the enemy leader to a 1v1 dual. Imagine President Biden trying to fight -blam!-. As comical as it would be to watch, I think most Americans would basically have a feeling of "we are doomed." -What should have happened...Zavalas should have put together a strike force consisting of the guardian, drifter, Eris, Eliksne engineers & warriors, Cabal psions & warriors, and finally Awoken techians & warriors. Next, we see the vanguard cross the portal and spend the next few missions looking for each other. This, too, is very dumb. I mean, why not try to stabilize the portal so more reinforcement, communication, and supplies can easily come through? -What should have happened... The strike force mentioned earlier should have crossed over, and then with the help of the Eliksne engineers, techians, psions, Eris, and Drifter, we should have tracked down HVTs who the Witness was using to disrupt the portal, eliminate them and build a structure to stabilize the portal, so that the coalition would no longer rely on Mara Sovs power to pass through the portal. This would also explain why we could freely come and go between the pale heart and sol system. Then, the next few missions could have focused on our force progressing forward and taking key positions with our allies fighting alongside us just like in the post campaign missions. Next, let's look at Zavalas' breakdown and crisis of faith. To me, it felt like a forced attempt to get the player emotionally involved. I mean, anyone who played Season of the Haunted, should have know that Zavala worked through his past and healed his old wounds as that was how we were able to defeat the nightmares after all and stop calus. So by going back and revisiting this story arc, it felt like they were cheapening or de-canonizing that seasons stroy. -What should have happened... The Witness temps Zavala, he resists, but suffers emotional trauma. Caiatl then transmats to Zavala (as she is both his closest friend and support network) and consoles him in his time of grief. Just as Zavala starts to look up, then the Torrmentor from the strike, drops in and just beats everyone with ease. The Torrmentor then kidnaps Caiatl as part of the Witnesses' revenge for Zavalas stubbornness. This would have utterly destroyed Zavala and better explained his recklessness during the strike, as he wants to save Caiatl. Then, during the strike boss fight, we could see the Witness corrupting Caiatl. Once we beat the Torrmentor, Zavala could transmat in and try to save Caiatl just to have her turn on Zavala and start draining his light and corrupting him. To save them, Zavalas ghost sacrifices himself but clears the corruption and returns them to normal. This would have been a powerful and devastating scene that would have really drawn in the players. Next, rather than Zavala dumbly seeking out statues by himself and gaining no real answer, other than keep going to the tower that we were already heading too. -What should have happened... Drifter and Eris (who have experience with pyramid tech and the statues) would interact with them and learn exactly what Zavala did in the campaign. This would have also made a great emotional scene as the Witness could have sent a force to kill them, with Eris getting seriously injured and for once we get to see Drifter lose it and go crazy unleashing all manor of cross class abilities before tearfully taking Eris's injured body back to the FOB to treat her wounds. Finally, let's talk about the final single-player campaign fight against the witness. Rather than us just blindly killing enemies until the traveler arbitrarily helps out. -What should have happened... We should have had a battler horn and been able to summon various allies to fight (similar to the final boss fight in Dragon Age Origins, imagine holding reload and using the Dpad to select between Cabal, Eliksne, Awoken, or Shaxx and his frames to help you fight) as we fight the witness, the Vanguard could have focused on communing with the Traveler and summoned the fissures of light which gave us the sheild and sword we needed to injure the witness. Then, the final cutscene could have played out as normal, with everyone trying to escape a P-d off Witness. Just my thoughts, and I'm sure a lot of people will disagree and enjoyed the campaign as is. As for me, I was more disappointed than Variks watching guardians fail to dismantle mines.
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  • Edited by The Hermit IX: 6/21/2024 2:44:03 AM
    I thought it was solid and compared to any other DLC story line, it was equally as good as the few times they had an interesting story. I felt they nailed the personal part of the journey for me as a player. Cayde needed a proper send off and they did that. I love FS so I’m happy as a lark they closed out the saga and did what was needed. It’s been a patch work story so they took the smart route IMO instead of trying to jump the shark. Got my Khvostov tonight and I’m loving it with prismatic. Destiny has fantastic lore but the story isn’t why most play. As long as they dont screw it up (LF) they will have successful DLCs. Maybe moving forward they’ll have more cohesiveness with story beats.

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    • Is this satire? Did you forget about the part where Mara says that she can't keep the portal open for long and she wasn't sure of its stability? Did you forget about Zavala and Ikora being some of the most powerful guardians ever and being genuine assets on the battlefield? Did you forget about how little time they had and how there wasn't time for a drawn out plan? Did you forget about how Zavala had worked through his grief, but the Traveler brought back Cayde, and not his family? Did you forget about how tempting the Witness's offer was a how doubt can creep into a man? Did you forget about how the Witness is nearly all powerful and impervious to most conventional and paracausal attack?

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      • Edited by eeriearcade: 6/20/2024 11:54:10 AM
        The story’s always been a mess and the dialogue has got progressively worse, IMO. The environmental storytelling is much better and The Pale Heart is an excellent example of this. For me, that’s the most important bit as that’s the bit we’re actually playing. I’d prefer them to set up the mission/boss with minimal fuss and let the location designers and art team do their thing.

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        • Just because zavala faced his insecurities and fears once doesn't mean he can't lose to them again when the most terrifying being reminds him with it in a heartless way. People regress sometimes, not everyone's an avenger perfect character.

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          • Yeah your story is way worse than what we actually got, so glad you don’t work for Bungie

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            • They definitely shoulda given us way more Eris and Drifter content... They coulda given us a cool mission with them smh smh

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            • [quote]To start, let's look at the 1st cutscene. We have Zavala decide that him, Ikora, and the guardian need to rush into the portal with no real plan and no clue if they will even make it through the portal alive. This is incredibly dumb, as why would the 2 remaining vanguard leaders abandon their citizens for what could have been a suicide mission?[/quote] Because moments ago the Witness managed to manifest the Final Shape until the Traveler intervened and reversed it. There’s no telling how long they have left to stop it, so now that we could follow Crow we push through. As we see with Mara holding open the portal at this point is strenuous and the Witness is actively attempting to close it, so getting a small team through is about all you could manage. We get in and start a counter-attack while the rest of our forces attempt to follow later, a plan which succeeded. [quote]Next, we see the vanguard cross the portal and spend the next few missions looking for each other. This, too, is very dumb. I mean, why not try to stabilize the portal so more reinforcement, communication, and supplies can easily come through?[/quote] That’s what Mara is doing, the Veil is what is being used to manipulate the portal. That’s on the other side. The issue, as stated above and within the campaign itself, is the Witness interfering. [quote]Next, let's look at Zavalas' breakdown and crisis of faith. To me, it felt like a forced attempt to get the player emotionally involved. I mean, anyone who played Season of the Haunted, should have know that Zavala worked through his past and healed his old wounds as that was how we were able to defeat the nightmares after all and stop calus. So by going back and revisiting this story arc, it felt like they were cheapening or de-canonizing that seasons stroy.[/quote] Zavala got over his guilt about the death of his son, that was it. He still misses his family, you can even see this in his reaction to the Memory of his wife leaving. The major issue with Zavala’s turn in this DLC is that nothing in the year of Lightfall continued this Crisis of Faith arc. If it had followed after Witch Queen instead it would’ve felt a little more cohesive. [quote]Next, rather than Zavala dumbly seeking out statues by himself and gaining no real answer, other than keep going to the tower that we were already heading too.[/quote] Zavala did get an answer though, the only issue is that without Targe he seemingly would’ve been stuck and consumed by the Witness. Zavala ran off to follow a lead no-one else was considering and he was right in the end. What really should’ve happened is that Variks should’ve showed up and planted Splinter Mines everywhere, with the Witness failing to dismantle them. That would’ve been epic. [spoiler]Really hope Bungo isn’t baiting us and Variks is a part of Revenant like was suggested in the finale cutscene and Future video.[/spoiler] My biggest issue with the campaign was the narrower character scope and how slow missions 2-4 feel. Until the band is back together, the campaign doesn’t really pick up. I say this with the exception of the end of mission 4, I think that worked wonderfully. Condensing the band gathering section to 1-2 missions would’ve been better, give us more time to travel towards the monolith, more time to flesh out Zavala splitting off and an opportunity to do a bit more with Ikora.

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            • [quote]I came into the final shape with high hopes, especially since bungie has been building this epic stroy for years, and I had hoped it would have been something similar to Mass Effect 3 with everyone coming together to fight the big bady. Instead we got a campaign that was 85% focused on the vanguard, the plot was often advanced by characters doing the dumbest thing possible, and the story as a whole relyed on nostalgia & weak emotional setups to trick the player into thinking the story was good. To start, let's look at the 1st cutscene. We have Zavala decide that him, Ikora, and the guardian need to rush into the portal with no real plan and no clue if they will even make it through the portal alive. This is incredibly dumb, as why would the 2 remaining vanguard leaders abandon their citizens for what could have been a suicide mission? Moreover, consider the moral effect it would have had on the citizens and guardians. For reference, this would be like if WW3 kicked off tomorrow and your countries leaders arbitrarily decided to hop on a plane, fly to the frontlines, fight their way through the enemy army, and challenge the enemy leader to a 1v1 dual. Imagine President Biden trying to fight -blam!-. As comical as it would be to watch, I think most Americans would basically have a feeling of "we are doomed." -What should have happened...Zavalas should have put together a strike force consisting of the guardian, drifter, Eris, Eliksne engineers & warriors, Cabal psions & warriors, and finally Awoken techians & warriors. Next, we see the vanguard cross the portal and spend the next few missions looking for each other. This, too, is very dumb. I mean, why not try to stabilize the portal so more reinforcement, communication, and supplies can easily come through? -What should have happened... The strike force mentioned earlier should have crossed over, and then with the help of the Eliksne engineers, techians, psions, Eris, and Drifter, we should have tracked down HVTs who the Witness was using to disrupt the portal, eliminate them and build a structure to stabilize the portal, so that the coalition would no longer rely on Mara Sovs power to pass through the portal. This would also explain why we could freely come and go between the pale heart and sol system. Then, the next few missions could have focused on our force progressing forward and taking key positions with our allies fighting alongside us just like in the post campaign missions. Next, let's look at Zavalas' breakdown and crisis of faith. To me, it felt like a forced attempt to get the player emotionally involved. I mean, anyone who played Season of the Haunted, should have know that Zavala worked through his past and healed his old wounds as that was how we were able to defeat the nightmares after all and stop calus. So by going back and revisiting this story arc, it felt like they were cheapening or de-canonizing that seasons stroy. -What should have happened... The Witness temps Zavala, he resists, but suffers emotional trauma. Caiatl then transmats to Zavala (as she is both his closest friend and support network) and consoles him in his time of grief. Just as Zavala starts to look up, then the Torrmentor from the strike, drops in and just beats everyone with ease. The Torrmentor then kidnaps Caiatl as part of the Witnesses' revenge for Zavalas stubbornness. This would have utterly destroyed Zavala and better explained his recklessness during the strike, as he wants to save Caiatl. Then, during the strike boss fight, we could see the Witness corrupting Caiatl. Once we beat the Torrmentor, Zavala could transmat in and try to save Caiatl just to have her turn on Zavala and start draining his light and corrupting him. To save them, Zavalas ghost sacrifices himself but clears the corruption and returns them to normal. This would have been a powerful and devastating scene that would have really drawn in the players. Next, rather than Zavala dumbly seeking out statues by himself and gaining no real answer, other than keep going to the tower that we were already heading too. -What should have happened... Drifter and Eris (who have experience with pyramid tech and the statues) would interact with them and learn exactly what Zavala did in the campaign. This would have also made a great emotional scene as the Witness could have sent a force to kill them, with Eris getting seriously injured and for once we get to see Drifter lose it and go crazy unleashing all manor of cross class abilities before tearfully taking Eris's injured body back to the FOB to treat her wounds. Finally, let's talk about the final single-player campaign fight against the witness. Rather than us just blindly killing enemies until the traveler arbitrarily helps out. -What should have happened... We should have had a battler horn and been able to summon various allies to fight (similar to the final boss fight in Dragon Age Origins, imagine holding reload and using the Dpad to select between Cabal, Eliksne, Awoken, or Shaxx and his frames to help you fight) as we fight the witness, the Vanguard could have focused on communing with the Traveler and summoned the fissures of light which gave us the sheild and sword we needed to injure the witness. Then, the final cutscene could have played out as normal, with everyone trying to escape a P-d off Witness. Just my thoughts, and I'm sure a lot of people will disagree and enjoyed the campaign as is. As for me, I was more disappointed than Variks watching guardians fail to dismantle mines.[/quote] 1. Have you done any of the post campaign, or listened carefully to the dialogue in the first cutscene? Why Ikora, Zavala and the Guardian only, initially, was very clearly explained. The portal was unstable. There was no time to send a bigger initial force, plus no way of knowing how the portal would react to a bigger force going in at that point. As for abandoning the citizens? In the post campaign, there is a memory where Zavala orders Caiatl to remain behind with Saladin and, "ring the City with [their] spears". There was a contingency. 2. We had no two way communication with the outside. Gathering the Vanguard to at least distract the Witness long enough that Mara could stabilise the portal or at least figure something else out was all we could hope for at that point. 3. Did you play Season of Defiance? Zavala's issues around his family were definitely not fully resolved, and losing Amanda, aka more of his "family" probably brought them back to the forefront. Trauma doesn't fix itself overnight. Even a small event can spark something greater. 4. Caiatl here would have been more fan service here than anything else. Once they put a voice to Targe (and not Ophiuchus as well), it doesn't take much reading between the lines to realise he was going to be the sacrifice. Honestly, I think the only other way this could have been as impactful, if not more, is if Zavala's actions caused harm to Ikora in some way. Yes, they were at odds, but I think it would have snapped him out of it far more impactfully, considering his words to her in the first cutscene. 5. Zavala going to the statues alone was a little dumb, but given how emotionally compromised he was at that point, I can see why this was a narrative choice. 6. If you are talking about the initial Witness "fight"? The Vanguard was literally fighting their way to us, and the rest of our forces weren't even there yet. How can we summon folks not anywhere near us? Where would we even get a horn lmao? Could the story have been better or different? Perhaps in places. Was what we got good? Yes, it was. Would your changes be better? Respectfully, no. I'd rather play what we got.

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