It's poorly designed I'll say it. I've played every raid since D1 and have never seen so many mechanics randomly shoved into 1 encounter before. I think 4th encounter is fine but 2nd encounter is so silly. I feel like the devs got together and drew a bunch of mechanics out of a hat then put them into the same encounter. Also what is up with the whole plate mechanic being the main focus and then disappearing halfway through the raid? The -5 trade for surges is also whack feel like I don't need to explain why.
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I wish the witness fight had new and unique mechanics that we haven’t seen in a boss before. This was their chance to get really creative with a final boss fight and all we got is another stand on plate and shoot crit damage phase. Another boss prior to the witness fight would have made it feel more like a final battle that it should be. As it stands I can’t help but think the witness ran out of friends before we even confronted it