It's poorly designed I'll say it. I've played every raid since D1 and have never seen so many mechanics randomly shoved into 1 encounter before. I think 4th encounter is fine but 2nd encounter is so silly. I feel like the devs got together and drew a bunch of mechanics out of a hat then put them into the same encounter. Also what is up with the whole plate mechanic being the main focus and then disappearing halfway through the raid? The -5 trade for surges is also whack feel like I don't need to explain why.
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I think it's good, 3rd encounter is a bit of a snooze fest and haven't learnt 4th yet. First is simple and a good introduction to the plates, second is simple and an easy 1 phase. So far I'm liking it, there's just so much else I haven't done yet for this DLC that I haven't had the time to really focus on the raid.