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Destiny 2

Discuss all things Destiny 2.
6/14/2024 10:11:01 PM
36

Why is every thing like a Nightfall now?

So I started playing D2 back in February and loved every minuet of the last season, the campaigns the story the extra seasonal stuff which was unlocked for me in the last month before TFS. I worked hard to get all the craftable wepons from the content I had missed earlier in the year. Playing lots of gambit and winning half of the matches I played. I loved the exotic missions as they were different to other content and I could solo them for the red border weps. D2 was good and I played alot. Roll on this season and everything is harder, like nightfall hard. Gambit wins are down to 1 in 5, exotic missions are, for me unfinishable as a solo player, Vanguard normal is like doing a vanguard Nightfall. Xenogy quest requires wins not just taking part. So is it my power level, no. I have ground the game to get it to 1990 and it is all still stupidly hard to the point I do not play anywhere as mush as I did last season. I get that better players than me want harder content, but that harder content is there in legendary/expert nightfall and grandmaster content. Why has Bungie felt the need to push out casual or mid skill players like myself, what does this achieve? To sum it up Bungie has taken everything I enjoyed in the game and made it not enjoyable and reading the forums I am not the only one. So please take all the yellow bar mobs that were red last season and put them back to red like they were.
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  • Edited by MC 077 Lasombra: 6/15/2024 3:12:17 AM
    Because they invalidated positive power in gameplay. Now it’s either matched or you’re in a negative on top of damage modifiers. You can’t even go to a patrol ground with a positive power level, it’s matched. So that dreg on the moon is as strong or stronger than you are despite us going from 0 to 1900+. They said us being strong makes their job harder, makes them do new encounter designs and they don’t want to do it. So it’s laziness and profits, work equals time equals money. Top that off with them removing staff to work on marathon and you get disabled power to make the grind take longer. And sure, you can get positive modifiers during combat but not always active ones. Having to bounce through hoops during combat with specific build types to just get by is ridiculous. In a basic strike I shouldn’t need to change any mods. Yet when the incoming arc damage modifier is on and you have two arc mods you still get blasted. It’s a joke. All they did was numerically tone us down and make us reliant on specific builds that are glass canons.

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