Love the Pale Heart.
The highs and lows of the campaign.
The add density. The number of events. It feels [i]alive[/i]. The blessings make me feel powerful.
How rewarding everything is, [b]ESPECIALLY EVEN IF YOU'RE A SOLO.[/b]
[u]Prismatic is bonkers.[/u]
The lush gardens to the unsettling corrupted bits. The faces and hands evoke feelings of Kentaro Miura's work. Or perhaps the forbidding settings of a SoulsBorne game. Or Hideaki Anno's Evangelion.
The raid was phenomenal, especially that final fight. Excision tugs at the heart strings of the veterans. The extra risks with armor and weapon design are greatly appreciated.
[b]I loved Dual Destiny[/b]. From it's secrets, challenges, and twists. Savathûn makes a truly memorable fun moment in Destiny to share with friends for a potentially incredible exotic.
[u][b]Ergo Sum!!!!!![/b][/u]
The cutscenes. The choice to use the original music over the lanterns scene that threw me back a decade ago.
You guys have done an amazing job so far with this one!
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Edited by Artisan: 6/14/2024 2:12:47 PMYeah but no. It was far, far better than the monstrosity of LF. There was good attempts at Campaign novelty, new enemy types, some small new abilities but mainly the reprised patchwork quilt of Prismatic. The puzzle mechanics and weapon pickups were often badly explained and suffer old problems. The pop up text that explains each usage appears DURING activity, disappearing at will, and subtitled text is overlaid in the same space making both completely unreadable. Cut scenes were very good. Unfortunately server issues ruined the experience for many, including myself. One minute Ive killed a boss, then next Im told to have a word with Cayde who's just standing there. Really ruined any dramatic feel of a genuinely supreme story point by the absence of the cutscene. Fireteam scaling was mixed. At least there was some, unlike the absolute travesty of the Class Item mission which is about as anti-soloplaying as you'll find. By the end of the Legendary Campaign (I dont know how Normal feels), especially the final battle and the preceding fight, it felt deliberately biased for multiples. Basically very long, chore-like fighting leading to segments with high and very high chances of being one-shot, bounced or pulled off map, being frozen and then effectively one-shot, which is extremely tedious to redo such lengthy lead up over again. It needed some resurrection or better Checkpointing. Duos felt like easy-mode, trios harder, and soloplaying harder still, mainly with the lack of res. But, again, at least there WAS scaling at all. Environments are good. An overuse of the many "secret" missions is blatant gluttonous YouTuber feeding. It robs players as a result and makes it a mere YouTube lookup exercise. Most of the missions felt far, far too easy especially in contrast to the Legendary Campaign. It was either easy or tough - no happy medium. Builds for Warlock are belatedly on the high side. Pretty good to see so many Warlock builds after YEARS of being left to rot. Unless you enjoy endlessly spamming solar grenades until no one can see a damn thing that's going on. It was good but a very much mixed bag with corporate greed - YouTuber promo feeding and anti-soloplaying Friend Referral pushing - taking much from the player. If LightFall was a 3 or 4, the Final Shape is an anti-soloplayer 7 or 8.