For the prismatic subclass, when hovering over a loadout, harmonic mods, siphon/reserves etc. Mods display the icon based on the current super equipped and not the one in the loadout. The example image attached has a hunter with the stasis super equipped, but the loadout has the solar super equipped. The mods show stasis (the currently equipped super type) rather than solar (the super type present in the actual loadout).
I'm assuming whatever check was used to display the proper icon only applies changes when the subclass changes rather than super and was missed during final shape code revisions.
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