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Destiny 2

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5/20/2024 12:10:19 AM
16

Zero Hour is designed for you to fail... a love letter.

This is my favorite mission in the franchises history. I'm still failing in the mission, and I love it. I see the posts... here, on reddit, Cross made a Youtube vid... it doesn't annoy me, the nerf "drama" nonsense annoys me. I fully expected these posts. This is a Time Trial mission... a well designed TT. And you're meant to fail it... in the beginning. Especially on Legend, it IS SUPPOSED to feel virtually impossible, but I promise you it isn't. This mission is meant to make you a better player. I can't wait for the Final Shape, I'm having so much fun right now. I have all these kits... it's been fun really testing them. I don't even care about Onslaught anymore... what I got now, is good enough. All I'm going to be doing... is playing inside this mission to perfect my kits. In the FS, I got a great spot to gamecraft for Prismatic. Now, please bring back the Swords card for Nightfalls. ZH is a solo player's dream. It never gets old too me. I was going to make a post breaking down why Zero Hour is so amazing, but I decided not to. You'll either get it... or you won't. I'm not saying the mission is perfect, and I've offered a few recommendations for adjustments. As follows: •Increase the max benefit of the vault puzzles (2min per, max 6 mins) •Add Surges to match the Threats •Let the flag be refreshed before Boss Room and move the respawn there (only on normal) •Change the "Quarter Hour" Triumph to Legend only. However, if additional traversal skips unlock the next 2 weeks. Like these mechanics usually have practical implications. The original clock puzzle was about "time"... These keypads we're activating are right next to doors. I'm thinking there might be an additional skip or two that will unlock in the next 2 weeks. If so, I don't want any of those adjustments except for the flag refresh, so you can practice Boss room. Zero Hour is a marvel. I can't believe it holds up so well. Amazing 😇 👍💠.

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  • The problem is some difficulty in d2 feels like it's just simply hard and unbeatable at times due to things outside your control. And what I mean by that is if I'm playing D2 and I'm running hard content it's hard to figure out how to do better in some cases especially if your teammates are messing up. Where as if I'm playing dark souls or elden ring and I lose it doesn't feel like it's just simply impossible to achieve. For example if I'm doing the current dooooooog water nightfall this week. Unless you literally cheese the nightfall chances are your not getting through it. And it doesn't feel good to lose because of rng or a timer. "I did the mechanics right and killed all the ads but lost because heavy ammo rng was bad" it doesn't feel good to lose to a timer because literal rng of ammo was bad. Where as if I'm playing elden ring for example and I'm fighting maliketh. It's like ok I'll just learn the attack patterns and dodge. When you mess up there it feels like your own fault which allows you to feel like you can actually change it. Losing to a timer just says "you know what it's this time, you didn't actually lose but I said you lose and I think you lose so you lose". It's not fun

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