JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by Azgard: 5/6/2024 4:16:59 AM
7

Competitive Crucible & Special Ammo Feedback

I have a ridiculous amount of hours in Comp across many many different sandboxes. It’s always been my favorite game mode & right now for the first time ever I just can’t play it anymore. Here’s a little feedback on a few of its many issues. I welcome constructive conversation COMPETITIVE AMMO: The special ammo crate system had its run and it was supposed to only be 2 weeks. I promise you there was absolutely zero positive reception from players for this system so I’m not sure why it is still active in Competitive after the 2 week testing period. Please revert Comp back to the ammo bar system. Crates may have worked in D1 but they just do not work here. It isn’t healthy for the game at all and leads to a lot of snowballing against teams who don’t have ammo & cannot get ammo. COMP SPAWNS: I’ll touch on this briefly but in Comp it feels like spawns are way too predictable like there’s just an A spawn & a B spawn. Which makes it incredibly easy to guess where teams will be to go fight them as they’re spawning. It would be more healthy for the game to add some variance to this COMP REVIVES: The biggest reason snowballing happens is revives. Survival was the primary game mode in comp for years & it never had revives. Respawn modes don’t play well in this sandbox when the enemy team can revive their whole team & come push your spawn together after winning the initial engagement. Close games rarely happen. 90% of games are a blowout in one direction or another. This is why. A team has a huge advantage from winning the first engagement. In this sandbox it is TOO huge of an advantage because when teams can keep special ammo & revive anyone who went down there is nothing to stop them from coming to push your team in your spawn. Down ammo your team is already behind. When rechallenging, your team is likely not going to kill all 3 on that second engagement either since they still have ammo & you don’t. HOWEVER it’s totally fair to think you could get a kill. Unfortunately that won’t matter when you’re wiped by the enemy team & they just revive the guy you downed. Now they can continue standing shoulder to shoulder & your teammates are even more disadvantaged with you dead. If you kill any of those players in subsequent engagements they SHOULD have to respawn and run back to the fight. Rewarding you for getting at least 1 down & helping even the playing field after the first fight. Allowing players to be revived by teammates makes it easier for that team to continue snowballing & the fact that they’re the only team with ammo makes it twice as bad. This is why revives are bad in the *current* iteration of competitive crucible & how comp’s special ammo economy makes the issue even worse. Please fix both. SPECIAL AMMO BAR SYSTEM: This system was nearly perfect in its first iteration. It didn’t need a drastic change. Yes the bar maybe could’ve used a buff so it filled slightly faster, but that change was not important enough to make it so you get only a single shot of special ammo. It would’ve been better to keep it as it was. That’s such a silly trade off when kills in this game are so inconsistent and in some cases rng dependent by the game’s design & you’re giving players only a single shot to get a kill with. You should get 2 shots per ammo drop like before.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by Kiro - 13: 5/6/2024 3:27:21 AM
    Many good points, and I to like the ammo transmat system. But bungie has said they dislike the system because lower skilled players are unable to generate ammo, aka unable get primary weapon kills. Kind of a a[b]s[/b]s backwards assessment, "[i]low skilled players cant get primary weapon kills so lets give them more special ammo[/i]"... Not sure what mental gymnastic they performed to reach this conclusion unless the goal is to give bad players more crutches.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    2 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon