Unrelenting for example proccing the heal on 3 melee kills seems much more in line with how glaives are meant to be played.
I understand damage perks not working on melee,but passive perks should 100% work on it.
Like ...
Unrelenting.
Demo/pugilist.
Wellspring.
And if we ever get it..osmosis like perks to change the melee element.
And also make melee based aspects work with glaive melee.
Like lethal current or stylish executioner.
Also kinetic syphon should 100% work for the glaive's KINETIC melee multikills, the reaper mod works for the melee after a class ability so that proves it could work.
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To me the reasons glaives arent fun to use. Is because the strongest aspect of glaives are when you litteraly dont use the glaive. Shielding is op, and half perks are about it. Shooting with glaives feels bad and IS bad, and the remaining perks are about shooting. So...the funny part of a MELEE WEAPON is litteraly the worst. When i saw glaives i expected them to be true melee weapons like swords are. But nah we have a boring projectile weapon with an OP shield... So i guess if we want a true new melee weapon we will have to wait for shields. So they can deal huge melee damage, have good melee dmg perk, and a weak blocking ability ?