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originally posted in: HAND CANNONS NEED A NERF
4/26/2024 8:43:24 PM
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DarthSidious47
DarthSidious47

I’m the dyslexic guardian 5/17/2024 6:51:19 AM

“Skill shot” weapons need a nerf in general or a form of punishment for missing the head shot they are done if if not the most boring guns to use or play against they have little to no down side for aiming for the body and the amount of sum assist and bullet correction is nuts to many Times I’ve sniped some one got a head shot but my cross hair was at the moon
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  • Bad bait

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  • You realise HCs already have a long optimal TTK with 140s being around 0.84s and 120s being a 1s 3 crit TTK. They do punish for a miss, they punish for using them given ARs and pulses get around the 0.66s optimal TTK

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  • Ttk mean absolutely nothing. You realize you can jump up and down, dodge, and do backflips while firing a hand cannon, and you're hitting crits because of bullet magnetism or correction, etc... You can't do that with ar's or scouts or pulse rifles. Ttk means hitting all your crits. It's far, far easier to hit every crit while moving fiting hc because you could aim at the opposing players crotch and it gives you the crit. With ar, scout, pulse, you have to hit the head or no crit. Same with shotguns, both are by far the lowest skill weapons. Make players have to aim and play good to get kills.

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  • You cant even maintain a 1kd or go flawless. You dont know this game lad, ARs are the most forgiving weapon in the game.

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  • I've always played solo, never had a team. I'd like to see you play solo for a month straight and maintain a positive k/d. I'm not pvp God that can 1v3 against players my skill lever or higher. Ar's are not more forgiving than hand cannons. If you think Ar's are more forgiving than hand cannons, then go in a game vs. a player with hand canon and try jumping all over while trying to hit crits with your ar. That's just the dumbest thing to say. You must know more than any streamer to make a comment like that. If Ars are the "most forgiving" than why is there only one AR for top five most used pvp weapons. I see almoat all hand cannons. There not even one pulse rifle. Sounds like your the one who doesn't know the game, boy.

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  • lol ar’s are the most forgiving weapon type in this game followed by pulse rifles… notice why they nerfed 450s so fast? Ttk does matter because using a hand cannon you have to get the first shot, not miss and be by cover. Ar’s you can walk out of cover and still get success melting because they do not move.

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  • Ok, if you think that, then go in a Comp match and take your most op AR, and when you get in a fire fight, dodge, jump up and down, etc... while firing me know how forgiving they are. Same for pulse rifles. Now go do the same thing with a hand cannon. You'll hit crits, no problem. You could stand 30+m and aim at the players crotch and it will give you a crit. I literally watched a streamer demonstrate that.

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  • That’s funny because I promise I have played way more pvp than you and went against some of the best… trails is ar’s everywhere lol also easy to crouch spam with. You talking about how easy it is to land headshots with a hand cannon when a summoner can have 30 stability and still land every shot without any recoil. Also that jumping, moving around actually makes the game more fun than holding hands with boyfriends aiming down sites down the same lane. You have to be crazy actually wanting this meta to be worse lol

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  • Edited by Zodleon: 4/27/2024 10:55:54 AM
    [quote]I'd like to see you play solo for a month straight and maintain a positive k/d.[/quote] [b]someone who fills your critera has entered the chat[/b] My last 30 flawlesses have been solo. And I've maintained a 1.9ish. And i am in the top 1.3% in trials ELO. If that's not sufficient for you, nothing short of a million followers will be. You have no idea what you're talking about. ARs are more forgiving because they punish you less for being inaccurate on top of having a better optimal ttk already than HCs. You can hop around with both, but ARs are easier to use in the air too due to sheer output as apposed to HCs where 1 missed bullet I'd a big deal. Also, saying TTKs mean nothing is, wow, that's just dumb, I mean, if you can't aim sure, but if you can. TTKs are one of the most important numbers you can know.

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  • Spot on

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  • Dude i only play solo and im positive across the board. ARs are more forgiving overall but HCs are a preffered weapon type. People prefer HCs due to high single hit damage, good range and the strength of peak shotting. You can easily look my stats up, im a 1.13 in trials and a 1. Something in normal.

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  • Edited by Ghostfire239: 4/27/2024 12:27:07 AM
    You’re punished by having an much longer TTk if you miss a headshot. What else do people want, for them to harm the user should they miss a shot?

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  • Pavlov, approves of this suggestion.

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