I think the champs have quite a low health pool.. I don't really stun them, just rocket them to death
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This is the most fair and mostly agreeable argument in this thread. You certainly have a point, but that circles back to my point. If we can just treat them like any other elite by way of overwhelming force, they aren't really serving the intended mechanic/difficulty niche they are meant to bring to the table so why even have them there? Why not remove them and replace with other means of difficulty similar to demolitionists or tormentor, but without the intended prospect of potentially influencing player weapon and build decisions in a restrictive way? They have chosen to approach this activity with weapon type overcharge modifiers instead of damage type modifiers. Would be more fun to build more around those instead of champions, whether that counter-offensive build be by artifact perks, abilities or overwhelming force.
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Truth be told, if they were removed I wouldn't notice. Now, if they put a wave of champs in (that didn't damage the ADU) that we had to deal with that would be different.