I've always kind of hated the fact that when someone dies near/with any sort of item you have to interact with, it conflicts with trying to revive them. It's become a bit more of an issue I've hated with Onslaught now out. Idk how many times myself/teammates/streamers have tried to revive someone only to pick up a stupid ADU orb.
I don't know if its possible for Bungie devs to code in some sort of priority level for interactions, but reviving a teammate should be a priority 90% of the time. The only other times I can see a relic taking priority is in raids, but those typically have a countdown mechanic tied to it. Either a priority level, or maybe allow the ability to change the keybinds for revive and interact. Kind of similar to the Auto/Charged/Unchanged Melee keybinds, the default setting would be your interact key to revive someone, but you have the option to also bind it to a separate key.
Idk if its just me and my skill issue, but some sort of change would be great.
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