Bungie, I think that limited time events like this should have their respective gear craftable. This whole time we should have been chasing red borders, along with random rolls we find, rather than ornaments. The ornaments should have been given out by completing challenging activities, and can be applied to any of their respective weapons.
I appreciate the little bit of content before TFS, but I think this was definitely an oversight that should have been avoided.
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Being able to craft BRAVE weapons is the WORST idea people have come up with, and let me explain why. First, being able to craft the weapons would arguably destroy the need for a grind which this game sorely needs. Second, what fun would it be, if EVERYONE has... Say a crafted Hung Jury with Kinetic Tremors, Rapid Hit, Handling MW, and Corkscrew rifling? It would ruin the possible unique rolls that it can have and EVERYONE would just settle on a single set of perks instead of looking at other perk interactions. Third, these weapons weren't intended to be craftable to begin with, (minus Hammerhead because you could technically craft it back in BA, albeit you couldn't choose the perks you got) Recluse and Luna's were Crucible pinnacle weapons, Succession was a DSC raid weapon along with Forebearance, Falling Guillotine was a world drop, as well as Edge Transit, Elsie's Rifle is just a copy and paste of No Time To Explain, which the model has been in use since Destiny 1. All of these weapons (minus Hammerhead) were NEVER meant to be craftable.