Tremor doesn't work well on it sadly. Takes 6 shots to activate even with explosive (The only reason I thought it would be good was I thought maybe explosive would reduce the amount of shots)
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[quote]Tremor doesn't work well on it sadly. Takes 6 shots to activate even with explosive (The only reason I thought it would be good was I thought maybe explosive would reduce the amount of shots)[/quote] Do we know if this will change when we can enhance the rolled perks when FS drops?
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Enhanced will reduce it to 5 which most enemies in low tier die in 1 most die to 1-2 in mid tier and most die in 4 without a shield in endgame though it'd be good for shielded enemies but those aren't as common now (Generally reserved for the big enemies now instead of the little enemies and you use your special generally on those)
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Kt stars feeling a little better in higher level content where you are more under light so maybe viable for a longer range option in something like a gm. However at the end of the day midnight coup is still a legendary hc ( groundbreaking discovery, i know) and even for add clear exotic options, wave frames and abilities are all usually better so maybe a utility roll would be more effective, something like shoot to loot plus kt for the stuns and ammo pickups. Another consideration are traces that provide the utility of a primary and the ability to swap weapons, this would not apply in gms though. Midnight coup probably is one of the best hc though and if you really need to use it for something like champ stuns it has good perks
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It does for One For All. Explosive/ One For All is the roll I'm chasing!