The amount of mercy rules being handed out is insane.... it feels like you are better off leaving an unbalanced match and just search for a new one.
Edit:
[i]Outlier protection setting is like loose sbmm. So the range of players skills you can match with is greater than just sbmm.[/i]
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Quickplay, connection should always be the higher priority. SBMM should be reserved for comp, outlier protection used for quickplay. With the playerbase that we have, strict SBMM makes it very hard to enjoy due to the connection issues. The matchmaking isnt really the issue, its mostly the lobby balancing that is the problem. More often than not, the good players in the lobby go on one team, which shouldnt happen but consistently does. To put it bluntly, no matter what game mode, there is no CASUAL PvP. Players will try to win, or lead the scorecard. Separating the skill level makes the experience worse for everyone, including the lower skilled players. The connection issues mean that you cannot understand why you died, because it isnt an awareness issue its a connection issue and you were hit with all the bullets at once when the server caught up to the host (damage glitches are often connection issues). I would much rather play against higher skilled players and have good connection than play against all of my own skill in a lagfest. If that is the case, then I just play something else.