Movement isn’t as important in the new handhold/teamshot meta not to mention every gun in the game has so much aa you are going to hit your shots regardless of the enemy’s movement.
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[quote]Movement isn’t as important in the new handhold/teamshot meta not to mention every gun in the game has so much aa you are going to hit your shots regardless of the enemy’s movement.[/quote] Didn’t you hear special ammo is dropping like candy again
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I’ve been avoiding trails lately. Got all my rolls on new guns so no reason to go back. I’ve heard the horror stories tho lol
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[quote]I’ve been avoiding trails lately. Got all my rolls on new guns so no reason to go back. I’ve heard the horror stories tho lol[/quote] I was talking about QP control
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Ammo economy has been the same since they introduced checkmate. I was playing earlier and didn’t notice any difference unless I missed something
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Edited by BedlamX: 4/20/2024 2:01:47 AM[quote]Ammo economy has been the same since they introduced checkmate. I was playing earlier and didn’t notice any difference unless I missed something[/quote] Nope it’s much different the meter is turned up
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Guess I missed those patch notes. I wasn’t a huge fan of the meter anyways. Maybe people will leave the spawn now that they can main specials again
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[quote]Guess I missed those patch notes. I wasn’t a huge fan of the meter anyways. Maybe people will leave the spawn now that they can main specials again[/quote] I liked the special being gone to many people crutched them
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Edited by BedlamX: 4/20/2024 2:10:06 AM[quote][quote]Ammo economy has been the same since they introduced checkmate. I was playing earlier and didn’t notice any difference unless I missed something[/quote] Nope it’s much different the meter is turned up[/quote] It takes less kill to build up your special ammo bar Everyone is running around with shotty’s and grenade launchers The ammo is back to being essentially endless
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Care to elaborate? Not sure what you mean
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Yup definitely agree I would also argue that at higher levels, the meta was always teamshooting but now this has extended to the lower skill brackets also. The other side of the coin is that if you want to play more aggressive with an hc shotgun load out, the extra slide distance from movement exotics like stompies will keep you alive as you slide between cover or take aggressive slideshots or slide in for a shotgun cleanup. On strand hunter this is incredibly fun since you also have grapples to reposition, blink and arc hunter was also amazing for similar reasons. I play on console and I find that this aggressive playstyle really catches people off guard since many are just holding hands with autos.