I think it would be a neat change to crucible to use a new radar system.
Lets drop the radar having the range of your average slug shotgun. Done? Ok.
So, with a slightly further reaching radar by default, I now suggest a second change to pair with this.
This new radar will detect ANY player when struck by an enemy. So say you shoot me with a scout rifle from across the map, upon being struck my radar will ping your location regardless of how far away you are.
I ask this to test out due to the strength of hard hitting scout rifles that can easily 3 tap players from safety before you can even figure out which direction the shots came from.
Or... Just use your old Halo type radar system which is:
shoot=ping
run=ping
sneak=intermittent ping(already ingame)
My last request is to allow the player to reposition the radar itself. I have always hated the upper corner positioning, it requires looking away from the active combat field to check, whereas a lower corner position would not.
Thanks for reading.
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radar is fine