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Edited by MC 077 Lasombra: 3/28/2024 11:32:11 PM
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It did this with civilizations the Gardner uplifted, a way to be spiteful and prove its ideology wrong. Which isn’t surprising. This was touched on way back in the BoS. When the Leviathan spoke to the three sisters about the Deep vs the Sky. So it’s not that new or complicated. It wants to corrupt what it made cause the Witness is an edgelord. It was a dumb thing to do and only ever cost the Witness. Disciples cost it the Veil. Which gave us an angle to win. And so we will. Cause it wanted to be an edgelord It’s a dumb narrative twist that belittles the villain and the struggle. We haven’t even found out how it was tricked during the Collapsw
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  • Edited by Praetor Rykаrd: 3/29/2024 3:55:33 AM
    [quote]It did this with civilizations the Gardner uplifted, a way to be spiteful and prove its ideology wrong. Which isn’t surprising. This was touched on way back in the BoS. When the Leviathan spoke to the three sisters about the Deep vs the Sky. So it’s not that new or complicated. It wants to corrupt what it made cause the Witness is an edgelord.[/quote] You know, back when The Darkness was still some intentionally vague boogeyman something like this would have been pretty cool. You have those old grimoire cards from vanilla about Ulan-Tan where he describes The Darkness like some kind of shadow following The Light, like it was a force of nature that just existed and that would be all the explanation you'd need. This force of nature would follow The Light, desecrating what ever it touched and it would just be nature taking its course, nothing more. You'd essentially have a Man Vs Nature story about Humanity going up against one of the very laws of the universe, that would be cool. Instead Bungie introduced The Witness and turned it into a Man Vs Man story starring an r/atheism moderator

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  • Edited by MC 077 Lasombra: 3/30/2024 1:44:03 AM
    Oh the Ulan-Tan angle had more promise for sure. Darkness was just corrupted Light and we were meant to begin learning this in base D1. The Fallen on the moon called Guardians “the Darkness” in the base game. That tells us Darkness Baddie was some Uber Lightbearer gone evil. That’s why we had to sacrifice our power and why the Vanguard went corrupt. And I believe it was killed during the collapse. I think the Black Heart came from it and the Formless One was it surviving post death. A baddie so bad it survived death, Voldemort style. So we were meant to turn on/co-opt the Gardner and stop Light in order to stop Darkness and it was meant to end on that note. Wipe all threats (vex hive etc) then stop the Darkness with the cosmos going to normal afterwards. Rejecting godlike power in order to take control over our destinies and not be playthings to godlike beings. Ya know, philosophy and stuff. And during the journey it would be the shades of grey, doing wrong for right reasons, cosmic history and revelations. Instead we get this generic good vs bad story until the last leg where they decide to add some nuance to it that turns out to be little more than individual morality. Which was explored all the way in the base D1 with Warlords abusing Light. So it’s a real waste, cause all they really did was repeat the same stuff over and over.

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  • I reeeeally wanna know how he was tricked! More reasons to express how stupid he is are welcome!

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  • I doubt they will. I really think they are just going to leave it at “he was tricked” and that’s it. Cause nothing else will make sense lol I’ve pondered the OG and I’m thinking the Big Bad was actually killed, that’s where the Heart came from. The baddie and his minions would of always known it was alive because their power was still there. And would of went inside of it and kicked -blam!-. Notice how all the concept art shows a physical interior space inside the traveler? And a decided lack of art for the Veil until D2? Retcons detected! Making it a throneworld plane that was locked with the added Veil and used that as an excuse to explain his absence. Using the BH to give the Veil some foundation in the lore. Fan fiction writing, I’ve seen better on amateur sites

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  • Could’ve legitimately been fixed by some small mention of the same blast from the Traveler that sent the Black Fleet away having crippled the ships and stranding the Witness or the blast somehow causing it to enter a state of dormancy as well. Instead all we know is that the ships were sitting idle from the conclusion of the Collapse until the end of the Red War. Another example of a story thread that would’ve been good to see touched on in Lightfall and Year 6. Whether it was from the perspective of the Neomuni, the retelling of Ahsa or even Savathûn/Immaru telling us about this defeat and how it wasn’t replicatable. Hell, we could’ve seen the Traveler try the same move again only for that to be the moment the Witness pacifies it, having learned from the last time the Traveler made a last stand. God this year has been such a -blam!- waste.

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  • It’s mostly been a waste. Morality and corruption were themes introduced in base D1 but they didn’t really touch on until BL and even then it doesn’t make sense. It’s so obviously cobbled together. ‘The witness whispered to people and drove otherwise good people into being evil’ That makes no sense. Especially when apparently it doesn’t happen to us at all. We never heard whispers. We had a stupid conversation that was as convincing as someone selling a slap to the face. Forsaken alone could of been an amazing avenue to explore our tapping into the Dark sides Power during our quest for Justice/revenge but staying on the good side or even diving deeper into Darkness to learn more but without losing ourselves. Or better yet an up and down moment where we do go renegade during Forsaken but come back at the end? That’s why I call this story fan fiction. The lore tabs are good but Christ, the base storyline is lame.

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  • I wouldn’t really corruption was a theme of Vanilla D1 at all, the closest to morality we get is the Exo Stranger telling us a side should be taken. Honestly I wouldn’t be surprised if the Witness didn’t exist and the initial plan with Shadowkeep was the Winnower, which still raises the question of why ‘I’ and ‘we’ distinguish the Voice and the author of Unveiling. The only issue with playing around with corruption as it concerns the player character is that this is a live service looter game, we know for a fact nothing that game changing will ever happen as it would change too much. This is also why no matter how they executed it, short of actually giving us that ground shattering choice it’s going to fall flat. Forsaken was much better served by posing morality, even if most people were blinded by a hatred for Uldren Sov. Even if you were, the consequences of blinding chasing vengeance ended up resulting in the loss of the Dreaming City to perpetual, unending war. It’s like Season of the Witch. I don’t know about anyone else, but we’ve never been given reason to doubt our Eris before, so the whole angle about her becoming intoxicated by power didn’t land at all. Even Beyond Light does a good job of showcasing corruption and morality not through us, but Eramis. I still remember Variks losing his cool because she put innocents at risk to try and stop the Guardian.

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  • [quote]I wouldn’t really corruption was a theme of Vanilla D1 at all, the closest to morality we get is the Exo Stranger telling us a side should be taken. Honestly I wouldn’t be surprised if the Witness didn’t exist and the initial plan with Shadowkeep was the Winnower, which still raises the question of why ‘I’ and ‘we’ distinguish the Voice and the author of Unveiling. The only issue with playing around with corruption as it concerns the player character is that this is a live service looter game, we know for a fact nothing that game changing will ever happen as it would change too much. This is also why no matter how they executed it, short of actually giving us that ground shattering choice it’s going to fall flat. Forsaken was much better served by posing morality, even if most people were blinded by a hatred for Uldren Sov. Even if you were, the consequences of blinding chasing vengeance ended up resulting in the loss of the Dreaming City to perpetual, unending war. It’s like Season of the Witch. I don’t know about anyone else, but we’ve never been given reason to doubt our Eris before, so the whole angle about her becoming intoxicated by power didn’t land at all. Even Beyond Light does a good job of showcasing corruption and morality not through us, but Eramis. I still remember Variks losing his cool because she put innocents at risk to try and stop the Guardian.[/quote] Oh corruption was definitely in D1 but really only in the cards. Hive corruption being center in D1 gameplay, there very presence was called corruption. Especially when you view D1 within the context of THEN as opposed to NOW, after they’ve retconned everything to gel as well as it can. Rezzyl Azzir? Toland? Darkness was themed around corruption and being a negative influence. Our Ghost didn’t want us around Darkness objects. The Witness didn’t exist in D1. That’s why D1 has references to the Formless One and D2 doesn’t and instead we get the Witness. They took the fifth race and modified that into the Witness. Concept art is close enough to be source of inspiration. Oh you can theme corruption around the PC in a live service game. Live service has nothing to do with the narrative having a twist or turn, that’s choice driven games like Mass Effect. We’ve made one story related choice, Drifter or Aunor. Which ultimately meant nothing beyond a different set of lore tabs. It doesn’t fall flat if it flows naturally. It just requires proper storytelling, not minimal effort. The PC not talking is why it falls flat. I mean look at the premise. Anger over losing a friend and that you were right there, going against the Vanguard to pursue them, whittling down the list of targets, finding out corruption is at play, hunting him down and having him in your sights. We could of easily put one foot over the line but pulled back at the end with Ghost acting as our conscience like it was trying to do. But without the PC talking, we have a narrative gap. No insight to the mindset or motivations of the PC. The whole schtick of filling in the gaps yourself only works in a choice driven narrative. Cause otherwise you’re hemmed in and have to mental gymnastics, which prevents any immersion. The whole head cannon thing is a lazy cop out to keep the gameplay narrative generic and simple. I mean it takes more cutscene time, dialogue time and writing time to do it. So not doing it makes their job much simpler and quicker. They posed it but offered no stakes, no trials, no internal conflict. Nothing that actually revolves around internal morality. I mean the most we see is what? A hesitation? Ambiguity at the culmination of a morality trial? And the only stakes was risking a conflict with…an ally? Who couldn’t afford to fight us anyway? Nothing internal? A darkening of their Light? Anything? Nothing outward or inward. Nothing from anyone either. It wasn’t just Uldren being too hated, there was nothing there to make us feel that morality was an issue outside of your own morals about capital punishment.

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