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3/12/2024 10:37:08 PM
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This would not fix trials. Nothing can fix trials, because nothing can fix Destiny PvP. It was bad since day one. This would just make getting adepts easy. The whole point of trails is to get flawless. If you remove that, you might as well remove the playlist.
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  • Disagree. Endgame activities aren't for everyone. Yet anyway...

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  • Agree

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  • Flawless is not the whole point of trials at all. Bungie didn't even tell anyone about the lighthouse when trials released. It's a bonus for the best players. The community just became obsessed with it.

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  • [quote]Flawless is not the whole point of trials at all. Bungie didn't even tell anyone about the lighthouse when trials released. It's a bonus for the best players. The community just became obsessed with it.[/quote] This is absolutely false lol. The entire point of Trials is one hundred percent to win and achieve going flawless, stating otherwise is just flat out wrong. That is quite literally the entire goal of the game mode. 😂🤦🏻‍♂️

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  • Adept loot and the lighthouse chest is a bonus for completing a trials card with no losses. When trials was introduced in D1 bungie didn't even reveal that the lighthouse existed. It was a surprise for the best players to discover. Bungie stated as much when trials was first introduced in D1. If you disagree then feel free to tell the devs how wrong they are then.

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  • [quote] When trials was introduced in D1 bungie didn't even reveal that the lighthouse existed.[/quote] This means very little. Back then Bungie did not say much about anything and let the players find things out by just playing the game. This was back when secret bounties and secret quests were a thing.

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  • The whole point of marriage is for a man to marry a woman, if you remove that you might as well get rid of marriage. (itself a wrong biigoted idea, love is love, and marriage was originally about owning women and property inheritance) Thats what you sound like. If the point is to go flawless, then the point is not to get an adept. The reward is the lighthouse and going flawless, by your own words. Going flawless isnt removed. Making rewards more attainable draws in more players, which allows more people to go flawless. Its like winning a basketball tournament, you shouldnt have to win at the olympics or the nba finals to win a basketball tournament, there should be basketball tournaments for different levels of experience and skill, kinda like there are, weird. Basketball still exists even, the olympics are still a thing, the NBA finals still matter, my gosh even the final four is still a huge draw. Imagine, understanding that competing against your peers is not equal to competing against the best players in the world. The challenge was 7 wins at first. Its also been 6 wins, its been 7 wins and 1 loss, its been pay someone to log into your account and play for you, its been pay someone to match with you and carry you, its been sit in a stream and hope to win the team up lottery so the streamer and his friend will carry you. Trials has also been reset your card after one win so you keep demolishing people on their first game when you have gone flawless hundreds of times. No one in the NBA tells 5th graders to gitgud, if they want to play. This is what youre saying. Because the end game doesnt mean anything. A GM is endgame, a raid is endgame. How hard is last wish right now? How hard is a dungeon? How hard is a legend lost sector? All of these are end game. End game does not and has not ever meant only 1% of players get to enjoy it, it means this requires a bit more dedication and focus, not becoming the peak performer of the entire community. Just from a content creation standpoint, how much resources should they invest in something that only a tiny percent of players will ever see? If only the top 1000 raid racers got access to the whisper exotic mission does that make it better? was that a good investment for the community? Obviously not. Maybe it should only be for the richest player? New dungeon costs $50,000 thats cool right? No, ok so why would they invest in trials if its only for 5% of players? Should it maybe get an investment equivalent to the amount of time people spend playing it relative to the rest of the game? Maybe they should just sunset trials. Or they could make it accessible to more people so more people could play it and enjoy it and justify further investing in it. You are still the only one with the ship and the sparrow and the ghost, and the trials report card that shows off how many new players you stomped, wow youre so awesome, youre so so awesome. Youre the same people who complain that control is skill based and you have to sweat and wait for people at your level to play and its no fun because you cant just beat your younger brother who cant even hold the controller yet with his small hands. Some one else enjoying a thing takes nothing away from your enjoyment of it. That is a stupid and disgusting idea, and it needs to stop being repeated.

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  • [quote]The whole point of marriage is for a man to marry a woman, if you remove that you might as well get rid of marriage. (itself a wrong biigoted idea, love is love, and marriage was originally about owning women and property inheritance)[/quote] This community is awful at metaphors. [quote]Its like winning a basketball tournament, you shouldnt have to win at the olympics or the nba finals to win a basketball tournament, there should be basketball tournaments for different levels of experience and skill, kinda like there are, weird.[/quote] Destiny has this. They are called playlists. Pick one that is closer to you skill level and stay out of the ones you are not good at. [quote]No one in the NBA tells 5th graders to gitgud, if they want to play.[/quote] Why would they bother? They don't let 5th graders into the NBA. Who let you cook, the chicken is raw and the sauce is cold. [quote] Because the end game doesnt mean anything. A GM is endgame, a raid is endgame. How hard is last wish right now? How hard is a dungeon? How hard is a legend lost sector? All of these are end game. End game does not and has not ever meant only 1% of players get to enjoy it, it means this requires a bit more dedication and focus, not becoming the peak performer of the entire community.[/quote]You are aware that all the endgame stuff you just mentioned are basically ran by the top 1%. Look at the clear numbers, most people do not even attempt those activities. From the ones that do play, most of them stop after one carried clear. [quote]Some one else enjoying a thing takes nothing away from your enjoyment of it. That is a stupid and disgusting idea, and it needs to stop being repeated.[/quote] I would say that someone enjoying my wife would take away from my enjoyment. Having a unqualified co-worker who was a nepo hire would take away from my enjoyment. Seriously, take off the apron and get out of the kitchen.

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  • Edited by waterpolo1: 3/13/2024 8:35:38 PM
    I'm going to skim over you comparing a game mode to marriage. You sound like you have a million problems different problems that have nothing to do with gaming that you are trying to force into being an issue. Keep your poorly thought out political talk to tik tok. The idea of flawless is the only thing that separates trails from competitive. Removing the flawless requirements removes the whole point of trails. [quote]No one in the NBA tells 5th graders to gitgud, if they want to play.[/quote] But how often do 5th graders get tagged in to play in the NBA? "down by 3 points with 2 seconds on the clock and the Lakers tag out LeBron for Jimmy from Mother Father Elementary School. Interesting move." If we're going to make these comparisons, be like a 5th grader in the NBA and stay out of trails. [quote] A GM is endgame, a raid is endgame. How hard is last wish right now? How hard is a dungeon? How hard is a legend lost sector? All of these are end game.[/quote] Like Trials, if you are good at those game modes than it is not hard. But according to the majority of the posts on these forums, these activities are extremely hard/impossible unless a skilled person carries them. [quote] How hard is a legend lost sector?[/quote] That's mid game content even on master. [quote]You are still the only one with the ship and the sparrow and the ghost, and the trials report card that shows off how many new players you stomped, wow youre so awesome, youre so so awesome. Youre the same people who complain that control is skill based and you have to sweat and wait for people at your level to play and its no fun because you cant just beat your younger brother who cant even hold the controller yet with his small hands.[/quote] Don't project your problems out on me because you lack the skill to succeed in Trails. I don't play Destiny for PvP. Nothing in the loot table is worth playing that quarter baked part of the game. [quote]Some one else enjoying a thing takes nothing away from your enjoyment of it. That is a stupid and disgusting idea, and it needs to stop being repeated.[/quote] I disagree. This sense on entitlement is the most toxic trait in modern gaming communities. [quote]Maybe they should just sunset trials.[/quote] Yes. [quote]Or they could make it accessible to more people so more people could play it and enjoy it and justify further investing in it.[/quote] Competitive playlist already exists. No need to invest to two identical playlists. [quote]No, ok so why would they invest in trials if its only for 5% of players? [/quote] Since you brought up how easy raids are (because i assume you took the time to be good at them). You'd have to be in the top 5% with your 204 clears. 'Destiny Tracker has over 14.3M tracked Guardians, while Raid Report only has 1,691,160. That means that around 11% of all Destiny accounts have completed at least ONE raid. At just TWO raids completed, you jump up into the top 70% of raiders.' https://www.vintageisthenewold.com/faq/what-percentage-of-destiny-2-players-have-completed-a-raid This does not even account for hard mode. GM completions are around 10% too. People that run each GM at least once season to season are in the top 1% Endgame is for the top players.

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  • I'd play it alot more

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  • You might until you come to the realization that adepts aren't actually worth anything. The only value they have is in how coveted they are. That goes away if everybody has them. At that point, there's no loot worth chasing in trials. So why bother? Why not just play comp? Get yourself a belisarius and some artifice armor.

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  • Wait, are you actually saying the value of adept weapons is in the fact you have a version of a gun that others don't? Please tell me you're not serious.

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  • Yes. That is exactly what I'm saying. Adept mods and adept masterworks are not significant improvements over the base version. In some cases the adept version is actually worse, like how adept cataphract was worse than the base one since the blast radius was higher, thus reducing it's impact damage with spike nades. If you ever get your hands on an adept weapon, this is the general sentiment that everyone who has them holds. They're not good enough over the base version for it to matter. The only reason anybody cares is because it's considered prestigious to have one.

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  • So a different-ish color and the word adept make you feel like you've got something others don't and that makes you feel special? I mean no offense but if that's the way you feel please seek help.

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  • You're putting words into my mouth. Good attempt at a strawman though

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  • I asked you a question and you confirmed. How is that putting words in your mouth? It's fine friend I'm just saying it's a game. It's silly to value any of it as somehow prestigous.

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  • Edited by Dredgen Truth: 3/13/2024 6:09:20 AM
    The words you put in my mouth were that the word adept and the different colors are what made it special. What made it special is that I spent multiple yearsworth of playtime improving until I could make it to the lighthouse to get the rare item that was previously unattainable to me. Plenty of games have things like this. Champion rank charms in siege or other similar games, if you've played splatoon the golden toothpick is a reward for winning at the hardest pve challenge in splatoon 2. The reward, in this case being the adept weapon, is valued as a trophy. It's purpose is to showcase the culmination of a players development. At the end of the day, it doesn't matter whether or not other people have it, but it being easy to obtain means that it no longer serves it's purpose as a trophy.

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  • It's all easy to obtain, super easy. Do you have any idea how many people are rocking that flawless emblem and gilded title but can't go positive in a control match? Your "trophy" and years of effort are meaningless to literally everyone except you dude. I really don't care if bungie hands out adepts or makes them nigh impossible for all but the 0.1%, I just think it's nuts that some people view it as some kind of rare accomplishment that others shouldn't have unless they also devote years of effort and so on and so forth. At the end of the day, it's a game. If it matters to you that's great, be proud of your accomplishment and don't worry if it's easy for someone else or not, because it is.

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  • Tell that to all the other people that are arguing against it. People shouldn't necessarily need to devote years of effort into earning these things, but they should be difficult to obtain. The simple fact is that certain players will not be satisfied with the game unless there is something that is difficult to do/obtain. For those players to enjoy themselves, there needs to be an outlet for that. Beyond that, I am also aware of the people who have the gilded seal and the flawless emblems that fail within control matches. I could point out how each match is contextual, and how quickplay currently has a form of sbmm, meaning that their matches within those places are not necessarily indicative of their placement within the general playerbase. But I assume that what you're trying to point out is that they didn't ever earn that loot. I'm aware of the people who get carried to flawless, I'm also aware of the people that cheat to go flawless, and every edge case in between. I don't think they matter. Anyone can tell who they are a mile away. And beyond that, their existence doesn't devalue these things to the players that they are supposed to matter to. You don't value these trophies, clearly, but all that means is that they're not meant for you. And I don't say that to gatekeep, I say that to mean "the mentality behind why these things are the way they are is incomprehensible to you because you are not the target audience for this thing and fail to empathize with the people that are"

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  • Ummm I've played this game since it came out. No loot hasn't stopped me. I would play it.

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  • Then I would call you an outlier. Lack of proper loot incentive behind trials was one of the many reasons that it was failing back when it released in season of the worthy.

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