Ever since the 2m reduction in aim assist falloff on slug shotgun change, slugs feel terrible when going for crits, even when in kill range. They do not feel reliable outside of Chaperone and maybe hipfiring with heritage. Most legendary slugs and sometimes even duality suffer when I'm headshotting someone at the end of my kill range.
There have been a ton of instances where I am dead on the forehead, and it just gives me a body shot or wiffs. More of the time it gives me the body shot, which makes no sense.
Blinting with slugs does feel very effective, and probably the best way to use them. However, since they are a precision weapon I don't believe this is how they should behave. Would love to see slugs looked at.
When stationary they feel fine, but that's not the situation you're in most of the time in pvp. I'm assuming its something with lower aim assist at those ranges and the movement of players combined with the net code making it not register as a crit.
I do not want old chaperone levels of aim assist on these, they should not be extremely forgiving or anything. I want slug shotguns to feel reliable when going for crits near the end of their kill range if the player has good aim.
I do believe that the upcoming checkmate changes to base crucible will help slightly with kill range since shotguns are getting a 20% damage buff with only around a 14% health increase for guardians. But if the aim assist and netcode decide it was a body shot then it just doesn't matter.
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I’ve noticed it too. You almost have to be in unpowered melee range to get a hit. They are just awful.
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So glad you brought this up. Our experience is the same. And I thought I was just a horrible shotgun user. But after Missing many final blows in pvp with a player who’s low health knowing time after time they were in range and the reticle was aimed at their head but it misses or grazes or does no finishing damage has been extremely frustrating. The slug shotguns should be the highest damage in the game AND I’ve experienced this in PVE too. It’s like the bosses and champions just get tickled but no real damage.
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Exactly… only The Chaperone feels OK… is it because this gun has more precision forgiveness when aiming at a target’s head… or smth like that??? Legendary slugs feel way worse…
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Yeah I agree there's like no inventive to use a slug shotgun.
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Part of that feeing is the two “types” of slugs. High handling, low aim assist and low handling, high aim assist. Heritage and Inquisitor are the only two legendaries that really break that mold.