I think it's time we talk about this. Hatchling grenades do way too much damage. It's able to kill full health guardians in one shot. That's not very balanced I think, considering that not many other grenades in the game can one-shot. That being said, there are other grenade abilities that need a damage nerf as well. Grenades should not be an ability you can rely on to kill. It subtracts from the experience for anyone on the receiving end of it. They should be used during an engagement to weaken a target or kill them by finishing off. It sucks to farm for all of these weapons, just to die in one shot to a grenade that makes you run away from your enemies or die outright. It should at least leave us at low health, so we have a chance to fight back. Anyone agree? I mean, constantly fleeing doesn't make the game fun.
Threadlings can be shot and evaded and also DO NOT KILL full health guardians. Are they strong? Very. But with good movement and awareness they are nothing more than a nuisance.
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