Background: I am a pvp main. I'm a fairly decent PVP player. I'm nothing ridiculous or pro but I'm still better then average. I go flawless every week and was adept rank in comp for the first 2 seasons it was implemented. I'm a D1 vet and played up till black armory before taking a break and came back during arrivals to help fight against the black fleet.
Here are my thoughts on Checkmate: honestly I'm not completely against it but it is incredibly flawed and not fun for me.
1. Weapon TTK changes
This is what baffles me the most. The normal PVP sandbox is in a really good state. You can find success with most primary weapons provided you play in their optimal ranges. Sure it isn't perfect, some weapons archetypes could still use some help and some SMGs reach a little too far but this is as balanced as the sandbox has ever been. I don't understand why they would throw away all that fine turning for this new system. If Increasing the skill gap is the goal then that is a TERRIBLE decision and I can't stress how much I'm against it. Increasing the skill gap will just make it so my friends won't want to play my favorite game mode with me. They are casual PVP players and I already have a hard enough time convincing them to play because they don't like playing against others my skill level with SBMM (side note: I like SBMM) increasing the skill gap is just going to make it so casual players suffer. Crazy people like me who play trials for fun won't be affected.
2. Special ammo
before anyone says something like "you crutch on Special so that's why you don't like Checkmate" I will have you know that I have THOUSANDS more crucible kills on my vex mythoclast then I do on any of my main special weapons (mostly fusion rifles). This Is probably the only part of Checkmate I like the thinking behind, however the implementation is flawed. Better players should not get special ammo first. A struggling player is not going to be able to bounce back if getting stomped makes the opponent more powerful. Have it so everyone gets special at the same time or maybe make it a cooldown so you can build into it. Maybe scavenger mods can reduce the cooldown or maybe a stat can (could make mobility more desirable). Kills and performance should not affect special ammo gain. Special weapons also kept more powerful primary weapons in check. SMGs and bows are too powerful when shotguns and snipers are out of the equation.
3. abilities
I like destiny PVP because it isn't just about shooting. Abilities make it something completely different and special. Build crafting is so much fun! Creating new and different ways to play is why I can play destiny for hours and never get bored. In normal crucible, every 1v1 is a tactical dance. Example:
I get shoot first in an engagement. It's a 120 hand cannon and I'm out of optimal range for my 600 auto rifle. I am losing the fight so I duck in cover and drop my rift and re-engage. My opponent is now losing so they throw a vortex grenade, damaging me and forcing me back behind cover. I'm now one shot so the opponent charges me to get line of sight. I perfectly time my penumbral blast as he turns the corner and win the fight.
There is a push and pull. Abilities are what make the combat fun. Using an ability to turn a fight around in your favor is one of the best feelings ever. Checkmate breaks builds. Increasing the cooldown on ALL abilities isn't the solution to ability spam. Balancing the abilities is the solution to ability spam. Hunters still have two threaded specters and two threadling grenades regardless of cooldown. scatter grenades can still one hit kill.
I am truly concerned about the PVP for this game. It makes no sense to me to try and balance two different sandboxes at once when all we did was ask for more maps. We also already tried this once in year 1 of D2. Why are we going backwards? Checkmate is not fun for me in it's current state and forcing such a divisive mode on players when morale is at an all time low is confusing to me. Basically this is my long winded way of saying QUIT MAKING TRIALS CHECKMATE! IT'S NOT READY!
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I was wrong. I'm love the new pvp changes! Best it's been in years.
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IMO, regular Crucible just needs a tiny dial back on abilities. The Checkmate modifier should be a more potent gunplay experience — a significant dial back on abilities and a slight dial back on special ammo. I agree with you about the extra weapon balancing — it’s not necessary.
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My thought is that a great deal of this is figuring out the tuning they want to use for Marathon. That is why it is such a bad fit in this game. It isn't designed for it.
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I wouldn’t over think it destiny is a pve game with bad casual PvP tacked on… if you want a decent PvP experience play a PvP game
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Edited by Avvor: 2/10/2024 1:48:46 PM‘I’m a fairly decent pvp player’ This isn’t me being mean but your kinda just under avg To make pvp better as a hole it shoud be an inbetween if checkmate and reg pvp 66% of what are current regular ability regen is Regular weapon ttks but a few nerfs to certain standout weps And lastly the implementation of only getting special at the start and after that you earn any further special
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Edited by A_mo: 2/10/2024 1:37:55 PMPvP is not going to be good if it doesn't take a break from all the catering and people just start to worry about what's good. I personally don't think its good to have the game calculating up a lot of the stuff you're talking about.
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Checkmate is like destiny without the things that make destiny unique. As if one of many legacy halo clone generic shooters circa 2005.