Making subclass pickups utility focused would be a cool way to further define each subclass. Tangles accomplish this with the grapple, but the others only provide ability energy.
Instead of giving ability energy, this is what I'm thinking:
[b]------ Void Breach ------[/b]
--> Has 3 charges with one charge used each time you or an ally passes through it (can’t be picked up or absorbed)
--> When you or allies run through the breach it grants invisibility for 3 seconds and gives a blink charge that temporarily replaces jump (expires when invisibility runs out and can be extended by extending invisibility)
--> Breach evaporates after passed through 3 times or after 30 seconds, whichever comes first
--> Enemies near the breach when an ally passes through it makes them volatile
[b]------ Solar Firesprite ------[/b]
--> Slowly tracks toward its creator like a wisp (can’t be picked up or absorbed)
--> As soon as anyone comes within 2m of the firesprite, it releases a 4m burst of light that cures allies and scorches enemies for 60 stacks
--> Goes on 5 second cooldown after each burst before it can burst again and burns out after 3 bursts or after 30 seconds, whichever comes first
--> Aspect idea with new warlock solar soul (Hellion): Solar Soul shoots out to firesprite and powers it, extending its life
[b]------ Arc Ionic Trace ------[/b]
--> Tracks to creator and grants amplified which resets with additional trace pickup
--> Paths created by traces linger for 3 seconds after trace received by creator
--> Running along lingering path increases recharge rate for lowest charged ability for self and allies
--> Enemies that cross the path get jolted
[b]------ Stasis Shard ------[/b]
--> Shatters upon being picked up and grants frost armor for 10 seconds to self and nearby allies
--> Does small shatter damage to nearby enemies
--> Picking up additional shards resets frost armor
--> Collecting 3 shards before frost armor runs out creates a cold field that slows enemies
[b]------ Strand Tangle ------[/b]
--> Can be picked up and thrown and grappled to
--> Explodes on impact and damages enemies
--> Throwing it at an ally instead gives them woven mail for 4 seconds
[b]------------------[/b]
There could also be grenades for each subclass based on these changes to subclass pickups:
[b]------ Void: Breach Grenade ------[/b]
--> When thrown creates a large breach that attaches to a surface for 10 seconds and is difficult for enemies to see
--> Breach emits bursts of volatile light at enemies who walk passed it, making them volatile and marks them through walls
--> Hits with additional bursts of void light create void explosions
[i][u]Breach Grenade Utility: Breach Teleporter[/u][/i] (have chaos accelerant aspect equipped to use)
--> When grenade and class ability are fully charged, create a breach teleporter
--> Consuming class ability energy first creates void breach at users location. Throw grenade to set teleporter end location
--> Throwing grenade into non-traversable areas or using it in Tessellation after consuming class ability energy makes the breach created by class ability energy become a normal void breach
--> Teleporter can be used 3 times
[b]------ Solar: Firesprite Grenade ------[/b]
--> Breaks into three larger firesprites on impact that move in a circle outward from point of impact, following along any surfaces they run into
--> As soon as anyone comes within 1m of one of the firesprite, it releases a 3m burst of light that cures allies and ignites enemies
--> Causes the other firesprites to burst if still within range of each other
--> Goes on 2 second cooldown after each burst before it can burst again and each firesprite burns out after 2 bursts or after 12 seconds, whichever comes first
[b]------ Arc: Trace Grenade ------[/b]
--> Creates a large web of traces along the ground that damages and jolts enemies within AOE
--> Self and allies amplified when running through AOE
[b]------ Stasis: Shard Grenade ------[/b]
--> Shatters on impact and gives frost armor for 10 seconds to self and allies within AOE
--> Does shatter damage to enemies within range
--> Throwing it at a stasis crystal creates a huge explosion, greatly increasing damage and AOE
[b]------ Strand: Tangle Grenade ------[/b]
--> Large tangle that is thrown and can be grappled
--> Creates a very large unraveling explosion
--> Enemies in AOE unraveled and Allies in AOE receive woven mail for 4 seconds
[b]------------------[/b]
Lastly, there needs to be a better word than "pickups" for these items. Maybe subclass "elementals"?
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Also, there could be an exotic weapon that allows any class to create breach teleporters. Or if you load a breach grenade in tessellation maybe it would work?