[u]Paracausal Charge[/u]:
[i]Landing final blows or precision hits with Hawkmoon grants stacks of Paracausal Charge. Hold [input] to condense all held stacks into a single Final Round shot, which deals more damage based on the number of Charges consumed.[/i]
[u]Hunter's Trance[/u] (catalyst):
[i]+3 Magazine +Unflinching
Gain improved handling, stability, reload speed, and range for each stack of Paracausal Charge held or used.[/i]
[b]Notes[/b]:
• Final Round damage improved by +30% to bosses and +100% to Champions and mini-bosses
• Paracausal Shot ties to Weapon Action, removed automatic activation (max stacks unchanged)
• No longer deactivates on weapon stow or reload
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I think it's pretty good as is but it could be interesting with perks like vorpal, kinetic tremors, attrition orbs, and deconstruction. Also kills with paracausal rounds should fully refill the mag.