As in right now, glaives are seeing almost zero gameplay, and there is sadly no surprise. They offer almost zero advantage or real use unlike normal weapons. I have for some time now tried to create a consistent glaive build that synergizes with mods and could be used for mid/late game content, but its almost impossible. almost no mod can be activated with glaives, no siphons, no surges. one two punch doesnt work with it, lot of fragments dont either. I suggest reworking a lot of mods to allow glaives to work with them. there is no reason for surges to not work with glaives, I have also noticed that some mods do activate, but only for projectiles from glaives, which makes no sense. allow siphons and surges to work, add "and glaives or swords" to powered melee mods, even just projectiles doesnt have to activate on melee, allow all melee fragments to work with glaives. Glaives have absolutely amazing potential, yet they are almost unusable and impossible to properly implement.
-
For me, personally I don’t see much reason not to use them if they don’t have an intreating play style The exotic ones have some good use, the Titan one works well with saint 14 helm, though that exotic is, meh The arc for hunter would be fun with the new exotic arms for them, but I haven’t been interested in getting them for an arc build when there are alot that work better The solar one, hmm I can equip some boots and lumina and can do pretty much the same effect as they are more fun The other exotic ones, the heavy and the vex (can’t recall if there are any more exotic ones) are alright but not that interesting exept the heavy one, put that on my warlock Lastly, the normal ones I don’t see much use of them, as I’m pretty sure a gun will always beat a space magic stick