To those of you working on the seasonal challenge “Round and Round We Go” and would like maximize the number of orbs you generate here’s a good setup I found.
First equip weapons with the “Attrition Orbs” perk.
Next add these Mods to your armor.
Helmet Mods
• Harmonic Siphon
• Power Preservation
Gauntlet Mods
• Firepower
• Heavy Handed
Class Mods
• Reaper
When using a weapon with the Attrition Orbs perk; try to focus more on yellow bar enemies especially the bosses. After a few hits you’ll generate an orb and you don’t have to kill them for it to generate. You can generate quite a few orbs off the yellow bar enemies before they die especially if they have more health.
Damage dealt to red bar enemies will stack until you generate an orb even if you have to reload. If you’re using a weapon that matches your currently equipped subclass and you’re able to kill multiple enemies without reloading you’ll generate more orbs.
Supers used on hordes of enemies generate lots of orbs.
I’ve been running regular strikes with this setup and have been averaging around 50 orbs generated per strike and the last strike I played I generated 92 orbs.
This will drastically cut down on the number of activities and time it takes to complete this challenge and if you can find a decent team you could damage the boss until it has hardly any health left, down yourselves causing the boss fight to start over and rinse and repeat until it pops.
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Edited by BetweenMyself: 12/20/2023 2:00:37 AMTo the best of my knowledge, most Supers max out at like seven orbs per activation. As an alternative to using your Super directly, you could use the [b]Wished Into Being[/b] Artifact Perk which will cause Ability Final Blows to spawn three orbs at a time when your Super is close to full alongside Ager’s Scepter w/ Catalyst; this will allow you to drain your Super to about 3/4 full by activating Ager’s Cat and immediately stowing the weapon, then try to spawn groups of three orbs with Ability Final Blows before your Super recharges. And because [b]Wished Into Being[/b] can work at lower Super levels with each additional piece of Season of the Wish armor equipped, you can potentially spawn more Orbs by slowly chunking down your Super meter a quarter at a time and getting ability blows than blowing through 100% with a normal Super activation. Other than that your suggestions are quite solid. (΄◉◞౪◟◉`)
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If you’re running titan; Exotic: syntho or wormgod Subclass: arc with knockout Fragment: spark of amplitude Arm mods: triple heavy-handed Should result in at least 100+ orbs generated per strike. Depending on the content, you can get 100s of orbs generated per completion. The reason this works is because knockout melees count as ability final blows due to the melee being empowered, you can do this with void and Solar too using offensive bulwark and roaring flames. Something to note; strand and stasis do not have access to empowered melees.
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Don’t you need like a thousand orbs??