I am looking for some insight into why competitive has a ranking system when it also has Skill Based Matchmaking. Here’s why:
The Boys are looking to get the new pulse rifle from competitive and here I am, yet again ready to get my feet wet in the PvP pond, but I have a conflict with one of the core mechanics of the competitive playlist.
From what I understand, the playlist has Skill Based Matchmaking designed to make you play against players with similar skill levels in order to attempt to find [i]competitive[/i] games. This is all well and good as the competitive playlist should be competitive - it’s in the name after all. However, this appears to come into conflict with the fact that you are also designated a rank based on your performance, with wins giving you progress towards the next rank and losses taking that progress away. From what I understand, the game prioritizes your skill level over your rank when deciding who to place you against in a given match - example being a Gold player with skill level 100 can play against a Adept player with skill level 100. This led me to have the following conclusion:
Ranks appear to be arbitrary.
Why have them at all? If rank does not designate who you play against, what’s the point of the ranking system?
Unless I am mistaken in how the system works, I just find the idea to be in conflict with itself. I don’t mind either way, either Rank Based Matchmaking or Skill Based Matchmaking, but it should be consistent with how the system works. Too many games appear to do this now, with arbitrary ranks and competitive matches that forego said ranking system.
Let me know what we think.
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I still think the other competitive mode was better. You didn’t lose ranks when you lost up to fabled. After that it was the ultimate test of skill towards legend. I personally just went to fabled each season to grab the weapon and leave. I haven’t touched competitive much with the new ranking system but I heard that you could win and get so little, maybe even get on a bit of a streak but get so little. Yet if you lose you can lose more than you gained which is terrible. And it’s back to losing ranks again. Why? Are the seasonal weapons as good as not forgotten, recluse and lunas howl? I know you can get rose and I’ll play to get it but I don’t think it’s close to how good the very first competitive weapons were. And is there anything worth getting to max rank? I don’t care for shaders or emblems. So if that’s all there is why do we even lose ranks?
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The system is designed by 0.5kds that don't play the game.
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If there’s sbmm there does Not really need to be ranks… however I do feel rank based would be a terrible idea because knowing the destiny pvp community stat farmers would just hang around in the lowest ranks
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I was matching people who already had the new ascendant emblem while I was still in my placement matches LOL. The system is not very good.