Now I understand the desire for bosses to be challenging. These health bars do not make them challenging. Having to 10+ phase a boss for a solo flawless completion, taking over an hour to defeat a single boss even though you're executing perfectly is incredibly dull.
I understand balancing around well. Please, instead of balancing around well of radiance, I (And all warlocks relegated to well in their raid teams) beg of you to just nerf/rework well instead. Seriously, both Ghost of the Deep and now the new dungeon feel pointless to even attempt solo as I know a single failure wont just set me back an hour or two but probably a solid 4 depending on what part of the dungeon I've made it to.
I think the new dungeon is pretty good, and both the mechanics and puzzles are good. The first boss is in my opinion really good if not a little easy, but the second and last bosses are such bullet sponges that I'm left after a damage phase thinking "man, did I equip a spud gun?" before dying on the 11th phase and going "I did HOW MANY MILLIONS?"
-
seriously, arc hunter is no longer so strong in this dungeon, your system of mods and complications is simply insane and stupid, as apparently those who invented it, they kill you in just a second in an arena where you have nowhere to hide and you need to always be in close combat, but they we have been weakened and now you are a bunch of pathetic guardians, Elden ring is easier and simpler and smarter balanced than this game and the online indicator says that the game is not fun and stupidly difficult when you have almost no chance, I hope you all will soon regret it even more -45%