For those wondering Ghost's boss has 10M and the new dungeon final boss has about 15M
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[quote]For those wondering Ghost's boss has 10M and the new dungeon final boss has about 15M[/quote] You seem to be forgetting that those bosses have a massive shield protecting them in GoTD for damage phases. If the player doesn’t use arbalest they are shooting themselves in the foot for the final boss. If the player is on demon time with damage it’s not required for the first one.
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Middle boss has like 20 mil 😂
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I swear this bad difficulty range is there because they want it to look like a longer dungeon then it is
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Milk
In forum jail again. Be back soon. 💕🥛 - old
I think it's easier because the steps to get there aren't as convoluted. All in all this is a far more straightforward boss fight, so the 5mil extra doesn't bother me. -
New dungeon boss is 10x easier then ghost’s final boss tbh despite that
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Yep but when we start doing solo it's gonna be long and boring.
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Most of the dungeon bosses solo take a while
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But generally it's only like 10-15 minutes and is like 3 phases if you do it right ghost and warlord are expecting like 6+ phases. And it's not even like it'll be tough if you can do a single phase you can easily do more but it starts getting boring if it takes too long. It's why I hate Neomuna you don't take enough damage to die but the enemies have like 2x more hp than a GM enemy making it super slow and boring.
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That does add up. Do you really want to spend an extra couple of hours soloing this when they could just make it a 2 or 3 phase? The only difference between say a 2 phase and anything longer is tedium. I've solo flawlessed two dungeons, and I have to say I don't like wasting my time on extra phases.
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Does that 10M include the shield that you first need to break?
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The shield has 500K hp which likely means ya since all my one phases showed about 10M