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Edited by Gary Disciple of Content: 11/29/2023 5:38:58 PM
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I disagree with all three points. Do you even know what the definition of exotic is in destiny terms? It means extremely rare it means extremely powerful. It means that of you put multiple exotic weapons as a load out. It would make the game way too easy to play. The intrinsic traits and exotic Perks that they have are meant to be powerful not to be multiplied, Which is why we are limited To One Exotic weapon and exotic armor.
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  • I understand the reasons why we can only use one, but my argument is mainly for some exotic primary ammo users not having powerful enough effects that match heavy or special weapons. Which they shouldn't, however, I wish we could pair weapons like Wish Ender and Xenophage, or Sweet Business with Telesto. There are some exotic primary ammo users that would raise issues like Monte Carlo, Thorn, Riskrunner, Devil's Ruin, Outbreak Perfected, Bad Juju, Osteo Striga and possibly Malfeasance because those weapons have really good and powerful effects that should be standalone. That's why I gave multiple downsides like give a major stat reduction so your abilities don't recharge as fast possibly or even slower than base cooldown as well as only allow the use of multiple exotics when we're doing patrol type things.

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  • Oh no, don't get me wrong, that would be great. I'd love to have That kind of fun. Now that I think about it looking back at what you put up, I mean, it would be fun only in patrols ( thinks about Quick silver storm, Ex Diris "Boomer Power" and 1k) But they would have to disable it if you were going into, let's say a strike or a raid. Or dungeon something like that. They damn sure would have to do it for the crucible Activities.

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