This is a very clean and clear example of Pocket Singularity failing to initiate tracking with line of sight, and instead it tracks to a target that is behind a solid object.
This is one of the most common and frustrating flaws with Pocket Singularity which makes it an unreliable and inconsistent melee ability for voidwalker.
Please rework it or add a second melee option that is not subject to such weird and unreliable interactions.
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Edited by escape1226: 11/26/2023 11:54:20 PMI agree it’s bullshit dude!! Damn try the threaded spike melee on Hunter if you want to see some crazy nonsense. It’s unbelievably horrible!
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Getting hit by this thing is weird. It throws you in the air and PULLS you in the direction it came from while also making you volatile. Essentially, getting hit by this thing in the middle of a gunfight is a death sentence thanks to shitty AE. That being said, if the tracking on the melee was beefed up, I can guarantee you it would be borderline OP, which is why I think the melee should just be completely reworked, to allow for better tracking and less whiffs, while also removing the ability to shove you in the air.