And boring. Bungie needs to learn the difference between artificial difficulty and actual challenging game design.
Throwing a hundred red bars with more shields and nine million health into an activity doesn't then make it more difficult; it's now just boring because it takes me three times as long to kill the same type of enemy I can fight on a patrol.
Champions are not difficult. They're dumb gimmicks that hinder any kind of interesting play styles and approach to an encounter. Every GM basically just boils down to sitting in the back of the map with a full team of wishenders until every enemy is dead.
If one weapon can effectively render your whole design philosophy for encounters obsolete, that's bad game design.
I feel like Tormenters are a good first step towards a boss type enemy that isn't just your run of the mill champion throw on a mod and win gimmick, unfortunately I feel like they have been critically misused by Bungie since their introduction. Anyway just my 2c.
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Edited by The Legend Himself: GONZO: 11/18/2023 6:25:55 PMPersonally, I don’t like overly spongy enemies or getting one-shot by things. I don’t play D2 because I want to experience this try-hard world where I better be rocking the most meta build and firing on all cylinders. I play it for the power fantasy, the smooth mechanics, cool and fun loot, and the fun of shooting aliens in the face. I don’t want increased difficulty. I want FUN! It only needs to be challenging enough for me have to worry every now-and-then but doable with any decent build.