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11/17/2023 2:13:49 PM
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Hello there, Thanks for reporting that to us. What is the platform you're playing on? Which class and subclass were you using when this bug happen?
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  • Thank you for the reply! I am playing on PC. The issue happens on both Strand Warlock and Titan and (I just discovered Stasis Hunter as I was testing other combinations trying to provide you all with a lot of data). There may be other class + sublass combinations that experience this but the condition seems to be having 2+ melee charges and a fast melee animation. Just to restate the issue. Assuming you have CHARGED and UNCHARGED melee bound to seperate keys, pressing the UNCHARGED melee key quicly after pressing the CHARGED melee key will result in your character performing CHARGED melees instead of UNCHARGED ones. Thank you again for the response, I truly appreciate it.

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  • Thank you for your answer. This issue will be reported and forwarded.

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  • Edited by Scratch: 11/17/2023 7:30:47 PM
    Also, on the topic, Could you please prioritize the grapple melee over catching the dart? Or make it so ONLY the charged melee will catch the dart and ONLY the uncharged melee with do the grapple melee? I'll give you an example that causes my death: Say you throw a dart, then you see the opportunity to grapple and swing in for a grapple melee, which, because you're wearing Assassins Cowl will heal you and make you invisible, saving your life. You shoot your grapple, you swing in for the melee that will save your life.... But... instead of getting the grapple melee, triggering AC, restoring health, and cloaking you, you.... catch the dart!!! No big deal if I don't catch the dart, Life or death if I miss the grapple dart because I'm catching the dart. I'm on Xbox and have charged and uncharged melee on seperate buttons, but, no matter which I press I ALWAYS catch the dart. Perhaps, charged melee for throwing and catching the dart, uncharged melee for punching and grapple melee only. Thank you.

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