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Destiny 2

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Edited by KrillyManilly: 11/10/2023 12:09:39 AM
56

Bungie: Please implement incentives for players to take people who DON'T "KWTD" through raids/dungeons/GMs etc...

There really needs to be some sort of top tier incentive/rewards for players who don't always require that someone "KWTD" to participate in raids, dungeons, GMs etc... As someone who doesn't have a dedicated group of people to run with on a regular basis, I am RARELY able to do raids for a couple reasons and therefore never have a chance to get any raid loot as a result... 1: Being the aforementioned reason of not having a team to coordinate with. And 2: (More importantly) Being that when I LFG for a team, they ALMOST ALWAYS require that you "KWTD".... I am in no way blaming people for not wanting to spend their time in game wiping over and over because they are having to teach people mechanics and strategies, while also simultaneously not being given any extra incentive to do so aside from the already expected loot. So IMO, there really needs to be an incentive system for teaching and carrying people who don't otherwise have the time or means to do so. This current situation negatively impacts the casual/newer player experience by essentially telling them that they may never be able to complete some of the most fun things to do in the game because the veterans are, at no fault of their own, gatekeeping activities to other veterans who KWTD... People can't be expected to KWTD if they are never given the opportunity to play it in the first place... (Again, at no fault of the players who are looking to get their quick raid completions for the week and or weapon farms done). This is simply a systemic problem with the current reward structure of the game itself... SO PLEASE, maybe instead of guardian ranks being just a sort of "Hey look what all I did to reach a higher number than you", maybe make the top tiers actually grant TANGIBLE rewards for the players who do, in fact, sherpa people with no or few clears. (I.E, guaranteed Deepsights at time of completion on top of chest rewards, or exclusive emblems and shaders for a certain amount of Sherpa runs.) *Edit* Also a physical representation of their runs with people who have 0 clears and a special title next to their name or something (that would be something to poll the carry community about), that reflects how helpful they are to the community would be a nice touch. Food for thought to help keep newer or casual players engaged.

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  • As someone who loves teaching raids, ill tell you right now that this is never gonna go away. No matter how much incentive bungie provides, if you dont put in a serious amount of elbow grease to put a team together, learn what to do, and build correctly for it, youre always gonna have problems with this. For one reason, and one reason only. Raids take a long time to clear. Only the best of the best, with a team thats dedicated, will clear a raid in any amount of time that could be described as "quickly." Same with dungeons, and to a much lesser extent, gms. The average person just wants the loot, and they dont wanna spend all day getting it. Easiest way to guarantee that is to ensure that nobody on the team is new to the activity, or needs to be taught. No amount of incentive will change that. I like teaching raids, personally, but i can only do it if i have the time and the energy, because if you get even slightly unlucky with the newbies, you could add multiple hours to your run. Even if bungie handed out the strongest guns in the game for free if you did teaching clears, thatd still only go so far, because people dont have that much free time to go round.

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