Will need an adjustment.
TL;DR
[b]Add a small increase to threading and clone cool down. Don't do it so far it breaks Warlock, but make them less prevalent. Don't ruin the potency of either power fantasy.[/b]
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They are proper counters to people aping, but they are too potent for how frequently they can occur. It was fine when Antaeus were so prevalent. An alternative to Conditional Finality.
Threadings can't be nerfed too hard, cause it will affect both Warlock and Hunter, but the Hunter could provide less from the clone.
It's good that the clone is strong, but then it has to be less frequent. It should have a longer cooldown for dodge when clones are equipped. Not as long as Bakris. That would be over kill. They also yank your aim slightly too hard.
The threadling grenade should be tweaked [i]a little[/i], not to kill Strand Warlock, but such that double grenades doesn't make for a permanent uptime of crawling things. Double grenades isn't uncommon, as it exists on multiple classes, but since the advent of threadlings, it can be oppressive again.
Like old storm and pulse nades.
I love that these things were added to the game, though I don't use them and they are a direct counter to my play style. But the power fantasy is awesome and my friends are having great fun with them. Be careful when adjusting this as to not kill the play style.