I hope the persons responsible for Heist Battlegrounds nightfall balancing were among those who got fired; unlike the others, they deserve it.
I just cannot be that you pop a well of radiance and get blasted while inside it within a second.
It is beyond me how you can weaken players on the one side by reducing their max resilience by a whopping 25% and upping the difficulty in such activities on the other side. Are you too dumb for math? You didn't just double the difficulty, you quadrupled it, you m*r*ns. This has nothing to do any more with presenting an activity in a game that while being a challenge, still is fun and exhilarating. It may be rewarding for kids and persons with nothing meaningful to do in their lives, but not for somebody who has, is looking for a leisure activity and loves a reasonable challenge. And this isn't reasonable at all.
Destiny is meant to be a game. I will definitely not sink tons of hours into such bullsh*t to get some title. There needs to be some reasonable effort/result ratio here, and right now, it isn't. You game devs don't get any glory for making an activity so ultra hard that only kids with super human reflexes and no life outside of Destiny can master them. Their skill's light does not reflect on you and doesn't make you pro, no matter how much you wish it in your delusion. It's not the minuscule minority of "elite" players that make Destiny stand out or appealing, nor does their performance make you elite. Destiny needs to become a game where challenges, while being challenging, still are accessible and feasible for decent players in a reasonable amount of time and not just the top 0.01% who can spend two days on them.
It also simply isn't fun to hide behind rocks or in hallways and to work on champions forever to grind them down, ducking into cover when just hit by some splash damage to recover from the 10% health that left you. That has nothing to do with some fluid gameplay where you can actually employ some tactics. The only idea your uncreative, sub average game devs seem to have to make something harder since the inception of this game is to add more health to ads and take more health away from players.
Bungie, you always were failing in such regards, but since you got those new guys in it has gotten even worse than before.
Edit:
I have to adjust this feedback and put the activity design more into focus. The battlegrounds nightfalls are designed horribly, encouraging and even enforcing static gameplay and cheesing. Just take the Lightblade in comparison: You end up in a huge arena that provides cover, but the entire setup and ad flow never allows you to go static. You need to stay on the move, have good situational awareness, have team organization regarding taking the boss' aggro and dealing with champions and knight majors. That nightfall has some good design regarding the architecture, ad composition and ad behavior. For me, that's the perfect nightfall, and I enjoyed every minute of it. What a difference compared to the awful battlegrounds which are simply throwing tons of ads at you, all of which are bullet sponges, forcing you to defensive positions with - I say it again - static gameplay, ducking behind cover and using cheese spots to give you a reasonable chance of survival.
So no, I am not too dumb or unskilled for battlegrounds, I resent their entire design philosophy. They are uninspired, boring and do not really challenge you to play creatively, proactively and flexibly like e.g. the Lightblade nightfall does.
-
There kind of middle of the road tbh not that hard