This game has gotten juuust a little more intense than when it dropped in 2017, in so many of the best ways. But Warlock Rift really hasn't kept up. It basically hasn't improved at all besides some lame, passive blobs that now spawn (with some builds).
Hunters end their snappy Class Ability (literally) in a different place, bristling with one buff or another. Titans duck low and quickly pop a strong physical barrier + buffs. Warlocks hit 'em with the spirit fingers/jazz hands.. to drop a number puddle. In any content above screensaver difficulty: you're in for a bad time. Hopefully that slow heal is enough to cover damage taken during your protracted performance. Unless you've got Empowering Rift on, which will often end in your death outright, unless you pop Rift out back and around the corner.
I don't know the solution but this ability was never very cool, and is now aging quite badly. Bungie has the talent -- please consider pointing it in this direction. Thanks for reading
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It is probably because rift isnt designed to be used while being shot at. Its made to setup a position and give you an advantage. You can see how harder it is to kill a warlock that used icarus dash skating to set up his rift at the choke point. Because rift makes gunfights easier for you and your whole team (not having to wait to regen...taking more bullets to die) Hunters can roll around and survive. Yes. But they cant peek again. Titans can put their barricade while taking damage yes. But often they die while doing so. And when they dont they are low hp behind so its easy to push them. But they dont complain because their ability is worthless when used at the wrong place. Like a hunter dodging behind a wall...whats the point its not what it is made for. Same for rift its not meant to be used while being shot at.