This game has gotten juuust a little more intense than when it dropped in 2017, in so many of the best ways. But Warlock Rift really hasn't kept up. It basically hasn't improved at all besides some lame, passive blobs that now spawn (with some builds).
Hunters end their snappy Class Ability (literally) in a different place, bristling with one buff or another. Titans duck low and quickly pop a strong physical barrier + buffs. Warlocks hit 'em with the spirit fingers/jazz hands.. to drop a number puddle. In any content above screensaver difficulty: you're in for a bad time. Hopefully that slow heal is enough to cover damage taken during your protracted performance. Unless you've got Empowering Rift on, which will often end in your death outright, unless you pop Rift out back and around the corner.
I don't know the solution but this ability was never very cool, and is now aging quite badly. Bungie has the talent -- please consider pointing it in this direction. Thanks for reading
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Rift is definitely the weakest of the three class abilities (at base, if you add arc souls/void souls/other modifications it becomes better than a basic dodge, I’d argue) but not by much. It requires premeditation to use effectively and that makes it much less flexible than the other two class abilities. Only use it when you are either at low health and [b]safely[/b] behind cover (far from doors/paths to you to avoid grenades and not being actively pursued) or use at the entrance of a lane to continuously peek so you win most 1v1s that do not include a sniper insta killing you. If you have arc or void souls, I will often use it a bit behind me, safely out of sight of players, so I can get the soul and if I’m weak I can fall back to my rift (and not have to do the whole cast animation), which often gives players a false sense of security rushing me as they do not know I have a rift.